wanted: autotools guru/kulow, i18n diety/diehl
Gerold J. Wucherpfennig
gjwucherpfennig at gmx.net
Wed Jul 23 21:26:19 BST 2003
On Tuesday 22 July 2003 23:11, Rob Kaper wrote:
> The server part of Atlantik, monopd, has been imported into kdenonbeta.
>
> My goals for this move (from SourceForge) are:
>
> - remove the duplication for the game objects (nonsense to have a duplicate
> codebase) - provide a way for server-generated messages to be i18n'ed
> - integrate the server into the client (autostart for example, so you'll
> never be without one)
> - make use of nifty Qt classes where possible (compared to current STL
> nonsense) - stop annoying users with SF's anoncvs downtime (the direct
> cause for this long-planned action)
>
> This will greatly benefit users. Monopd is currently plain C++ with a some
> STL in it and some other dependencies, but moving stuff over to Qt (and
> where really beneficial, KDE) is going to be worked on fairly soon!
>
IIRC monopd was/is a standalone GUI/toolkit independent game server...
Aren't there some other GUI apps which use monopd? What do the
GTK+/GNOME people say about depending on QT?
Or are these other projects dead...?
What's the new vision of monopd?
What about the QT or QT/E dependency? Is quite a big one ...
Regards,
Gerold
> Some of the problems I need to tackle:
>
> - monopd was designed as stand-alone server and I'd like to keep that
> feature. This means it must be able to compile solely with Qt (Qt/E in
> fact).. all KDE ./configure scripts already support --enable-embedded,
> but kdenonbeta is currently missing a --without-kde. I'll need that guru to
> get that working. Once monopd has been fully ported, it will move to
> kdegames. I'm expecting KDE 3.3 for that one.
>
> - as for the translations: hopefully there is a solution where I can
> primarily use i18n to harness the power of our translation teams and
> somehow still use those translations when compiled without KDE support on
> servers. Or, at least use tr() and find a way to let the KDE translators
> populate it with translations.
>
> Your input would be greatly appreciated on how to tackle these issues.
>
> Regards,
>
> Rob
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