[Kde-bindings] Re: Smoke generator marking OpenGL data types as void_p

Ryan Melton ryanmelt at gmail.com
Sun Nov 7 03:55:30 UTC 2010


Thanks Arno,

It turns out the generatorpreprocessor.cpp sourceNeeded isn't Mac OSX
Framework aware, so it wasn't finding the OpenGL header files.   I have a
temporary workaround in place that I will try to cleanup and submit back.

Ryan



On Sat, Nov 6, 2010 at 2:49 PM, Arno Rehn <arno at arnorehn.de> wrote:

> On Saturday 06 November 2010 21:37:33 Ryan Melton wrote:
> > Ok.  Well its not working on Mac OSX (which I am currently testing with),
> > or Windows as someone else has experienced with this rubyforge post:
> > http://rubyforge.org/forum/message.php?msg_id=94153.
> >
> > How do #include search paths work with the generator?
> You can pass them to smokegen with '-I <include-dir>' similar to a compiler
> or
> put them into the respective config.xml.cmake files.
>
> --
> Arno Rehn
> arno at arnorehn.de
> _______________________________________________
> Kde-bindings mailing list
> Kde-bindings at kde.org
> https://mail.kde.org/mailman/listinfo/kde-bindings
>
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