Zhu3D 4.2.2

Heinz van Saanen zhu3d at aon.at
Tue Jun 2 11:59:14 CEST 2009


Name: Zhu3D
Version: 4.2.2
Type: KDE Scientific
Depend: Qt 4.x
License: GPL
Homepage: http://sourceforge.net/projects/zhu3d/
More Info:
http://www.kde-apps.org/content/show.php?content=43071

Description:
 Zhu3D is an interactive OpenGL-based mathematical
function viewer. You can visualize explicite
functions, parametric systems and isosurfaces. The
viewer supports zooming, scaling and rotating as
well as filed lighting or surface properties.
Special effects are animation, morphing,
transparency, textures, fog and motion blur.
Equation systems can be solved with a fast
adaptive random search.

You have up to 8 lights, background settings,
wire-modes or different illumination models. For
picture rendering and textures all common
pic-formats are recognized. You can define your
own customized functions to any desired complexity
level, nested or even recursive functions
inclusively. For special purposes if-clauses and
boolean operators are supported. Isosurfaces can
use different volume-based algorithms.

Zhu3D is originally designed for *nix-systems, but
runs as well under Mac OS X or Windows 2000-Vista
in all 32/64 bit-flavours. It is fully localized
for English, German, Spanish, French and Chinese
and partially for Czech (Gui only). API's like
KDE, Gnome, Motif, Mac OS or Windows XP/Vista are
supported natively. All these settings as well as
most others can be changed dynamically at runtime.
The application comes with extended help files and
a lot of examples. A precompiled and ready-to-go
Windows version is available.

HARDWARE:

For basic tasks even a really slow and ancient PC
without HW-OpenGL may be sufficient. However, neat
things like motion blur, morphing or isosorfaces
are a challenge for every GPU/CPU out there. Zhu3D
automatically utilizes up to 16 highly optimized
parallel threads therefore. When compiling by
yourself, you easely can enable vectorizing with
SSE3 as an additional boost-option.

COMPILING:

All unnecessary dependencies are strictly avoided.
So compiling is a mere child's play at your
fingertips. Everything you need is Qt >=4.3 and
OpenGL >=1.4 whereas OpenGL may even be a pure
software implementation like Mesa. The qmake
easily can be taylored for special needs, what
supports packagers.


Have fun, Heinz van Saanen

Changelog:
 What is new in 4.2.2

- New Qt4 4.5.1 changed the file-dialog behaviour
for *nix so that setting new default directories
fails. Patched
- Added a small patch necessary for new GCC 4.4.x
- Starting a demo with an empty workdir crashed.
Fixed
- Reduced size of the zhu-data files for approx.
20%.  Back/forward-compatibility with the current
4.x format remains unchanged

What was new in 4.2.0

- Fixed a false (and harmless) hardware detection
warning for OpenGL. This may have appeared only
once, when starting Zhu3D the very first time ever
on your machine
- Fixed small compilation bug when debugging is
enabled
- Fixed a (harmless) warning output on std::cerr
when started from command line
- Added Czech GUI-translation. Special thanks to
Pavel
- Added patch to handle new (and improved) toolbar
behaviour in Qt 4.5.x. Dynamic toolbar-resizing is
possible without code-workarounds in 4.5 now
- Added Gentoo 64/KDE4 as tested platform
- Made C/numeric-locale patch default for all
Qt4-versions. Qt4 behaves unconsistent here, what
is fixed always now
- Trimmed/slimmed the benchmark-code
- Enabled more aggressive compiler-optimisations
as default
- Slightly improved and slimmed the hw-detection
sequence in a logically more sounding manner.
Improved CPU-detection
- Brushed up sources in regards to
style-unification's and documentation. Eliminated
tabs in favour of blanks
- Tweaked/updated the files zhu3d.pro and
intel-icc.txt in regards of documentation and
optimisation switches
- Culled out a small typo in all
html-docs/translations. Small but disturbing in
terms of mathematical correctness
- Applied slightly more 3D/depth feeling to the
start-up/logo file. When using the Zhu3D-logo,
please update it





JOB RECOMMENDATION:
------
Junior Software Engineer in Stuttgart (w/m) -
softSCIENCE GmbH - vollzeit
 http://www.KDE-Apps.org/jobs/?id=61
------
Praktikant m/w Programmierung/Marketing/IT -
openDesktop.org - trainee
 http://www.KDE-Apps.org/jobs/?id=109

more jobs: http://www.KDE-Apps.org/jobs/




More information about the Kde-announce-apps mailing list