Review Request: Proposal how to fix a problem I have with ObjectTreeBuilder
Arjen Hiemstra
djfreestyler at gmail.com
Mon Jan 9 14:42:58 UTC 2012
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This is an automatically generated e-mail. To reply, visit:
http://git.reviewboard.kde.org/r/103464/#review9661
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Ship it!
" "Checking whether it is a relative path also needs a better condition than whether or not the parent is set, as they are not mutually exclusive". I thought the reason we introduced that parent was to have a possibility to check whether the reference points into the same gdl file, so if that parent is set to 0, how should I know whether this is the case?"
What I meant is that I read the inital code as "if parent is set, assume we are using a relative path" which breaks references on those objects that have a path that needs to be resolved from the project root. Looking at the code now, it seems the original code was ok, just a bit unclear.
- Arjen Hiemstra
On Jan. 8, 2012, 2:49 p.m., Felix Rohrbach wrote:
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> This is an automatically generated e-mail. To reply, visit:
> http://git.reviewboard.kde.org/r/103464/
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>
> (Updated Jan. 8, 2012, 2:49 p.m.)
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>
> Review request for Gluon and Arjen Hiemstra.
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> Description
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> I added a parameter for the gdl file parent, which is used to create relative paths.
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> Diffs
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> core/gdl/objecttreebuilder.h 4c51c9b
> core/gdl/objecttreebuilder.cpp 4dcefa8
> core/gdlserializer.h e88f179
> core/gdlserializer.cpp 7b27874
> engine/assets/other/achievements/achievementsasset.cpp 3c4937b
> engine/assets/other/statistics/statisticsasset.cpp a78a67e
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> Diff: http://git.reviewboard.kde.org/r/103464/diff/diff
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> Testing
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> - My problem is solved
> - Invaders still loads into creator and can be played.
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> Thanks,
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> Felix Rohrbach
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>
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