Review Request: Add a new prefab instance only once to a prefab
Commit Hook
null at kde.org
Sat Sep 24 15:02:45 UTC 2011
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http://git.reviewboard.kde.org/r/102689/#review6782
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This review has been submitted with commit 5e57cfa6b0beb6c84308b2140e6994130a8b72de by Felix Rohrbach to branch master.
- Commit
On Sept. 24, 2011, 1:34 p.m., Felix Rohrbach wrote:
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> http://git.reviewboard.kde.org/r/102689/
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> (Updated Sept. 24, 2011, 1:34 p.m.)
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>
> Review request for Gluon.
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> Summary
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> As PrefabInstance::setPrefabLink already adds the new instance to the instance list, we don't need to do it again in the Prefab::createInstance function.
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> This bug was causing a crash when creating a new prefab from a game object. To reproduce,
> 1. drag a gameobject with at least one child into the prefabs folder
> 2. try to expand the gameobject in the scene model
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>
> Diffs
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> engine/prefab.cpp ab60e7e
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> Diff: http://git.reviewboard.kde.org/r/102689/diff
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> Testing
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> Thanks,
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> Felix
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>
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