[GCompris-devel] Regarding KDE Season of Code - Ideas for new activites in GCompris
Bruno Coudoin
bruno.coudoin at gcompris.net
Mon Oct 12 21:53:10 UTC 2015
Le 12/10/2015 21:40, JAZEIX Johnny a écrit :
>
> On 10/12/15 19:52, Akshat Tandon wrote:
>> Hello Everyone,
>> I want to be participate in this years Season of KDE under GCompris.
>> Below are few of my ideas for new activities in GCompris which I have
>> presented in an informal manner.I request the GCompris community to
>> please review the below mentioned ideas and provide me with relevant
>> feedback.Also I request the community to provide me with a mentor
>> under whose guidance I can work under if I get selected in this SOK
>> program.
>>
>> * Puzzle/Arrangements - A Tangram puzzle can be implemented as an
>> activity.A tangram puzzle has 7 geometric pieces
>> (sqaures,triangles,parallelogram). These 7 pieces have to arranged in
>> such a way so as to form a given/displayed pattern.However the catch
>> is that all the 7 pieces have to be used,all the pieces must touch
>> and none can overlap.You can view the following video in order to
>> better understand it - https://www.youtube.com/watch?v=AVUy058_JNE
> For information, this activity already existed in the Gtk version but
> is still not ported to the Qt one. It is one of the activities we
> consider important to have in the Qt version.
Yes, Tangram is a must. By the way we could escape from the original
version to create simpler levels for smaller children.
>
>> * Map of India - User is presented with a map of India.There can be
>> various levels for this activity.In the first level the user has to
>> match the names of Indian States or their capital cities with their
>> relative position.In some other level the user may be provided with
>> prominent historical monuments like Taj Mahal,Qutab Minar,Gateway of
>> India,Charminar etc and the user has to place these icons at their
>> respective cities.Since India is a country of many different
>> languages we can also have a level involving user matching languages
>> to the area where they are spoken prominently.
We already have the Indian map in our geo_country activity at level 12.
In your suggestion and I agree we could go further in a geography
activity. Beside political geography and monuments we should propose a
map with the world biggest montain, river, forest and so on. Of course
if some developments are done they must be generic and not specific to
india.
>>
>> * Hindi Alphabets/Vowels - Since there are already many existing
>> activities which involve english alphabet I propose to port a few of
>> them like Missing letters,Horizontal reading,Vertical reading so that
>> they work with Hindi alphabets.
> Maybe it can be done by localizing the activity datasets for India
> which could be quite interesting :).
++
>> * Series of Numbers - A ladder/rungs based activity can be
>> implemented for teaching children various types of series of
>> numbers.In each level a ladder is there which is composed of
>> rungs.However many of the rungs are missing and hence the ladder is
>> broken.The user has to help Tux in constructing the ladder by
>> dragging and dropping rungs to their correct positions in the broken
>> ladder.Each of the rungs represents a number.A user has to drag and
>> drop these rungs which represent a number and arrange them on the
>> ladder so that the the rungs on the ladder from some series of
>> numbers.This series can be of natural numbers from 1-15,prime numbers
>> < 50,multiples of 7 etc.When the arrangement of numbers is correct
>> tux climbs the ladder and proceeds to the next level which will have
>> a different series.
>
> Maybe we can think of also letters, shapes (triangle, rectangle,
> pentagon... for the number of sides).
While I like the concept, we already have similar activities like
'planegame' that teaches the same thing.
>
>>
>> * Prime/Composite - User is provided with a virtual toy gun.Numbers
>> will pop up at various locations on the screen.User will have to
>> shoot,using his cursor,only those numbers which are prime and not
>> composite or vice/versa.
>
> I don't think using a gun is a good idea for children. We don't want
> to display anything in relation with violence. If we can change this,
> it may be interesting.
No go for the gun of course. Also here we have the equivalent with our
'muncher'.
>
>> * Profit/Loss/Decision Making - Tux has a shop containing various
>> items like pencils,apples,clocks,soaps etc.Each of the item has a
>> cost price which the user will be able to see labeled besides the
>> item.Various customers will come and will give the quotation for the
>> item which they want to purchase.The user has to help tux sell the
>> items only at those quotations at which he is able to make a profit
>> i.e if the cost price of an apple is 5 units and a customer comes to
>> purchase an apple and gives a quotation of 3 unit you will have to
>> refuse that customer however if the quotation given is 7 units for
>> the apple you must sell the apple to that cu
>
> I'm dubitative about this game. I don't like the idea of refusing
> something if someone don't pay enough and accepting to earn more than
> the value of the object.
> We should find a way to learn this without this.
I agree with Johnny, the criteria are not well thought but the idea is
interesting. Maybe the children could be a shop manager. For example you
have a budget to create a shop. You have to decide on what to spend the
money like shop design, object quality and price margin. Then bot get in
an have their own budget and preference for cheap or quality items. The
goal is to adjust the parameters to get more money and re-reimburse the
initial money you got to pay the shop.
Bruno.
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