[GCompris-devel] gcompris [Sailfish OS]

smirnoff.al at gmail.com smirnoff.al at gmail.com
Thu Jan 15 11:28:30 UTC 2015


Good.
Could you  already say who will do it?

I could try to fullfil this task.
I mean, remove all imports of dialogs and add imports from custom ones.
The first version of custom dialogs could be just copy past from qt ones with slight changes.

Alex. 

Am Do. Jan. 15 10:40:13 2015 GMT+0100 schrieb Johnny Jazeix:
> Hi,
> 
> I agree with Bruno, it will be a lot of work to maintain a lot of
> platform specific (and it's not the aim of GCompris).
> 
> We don't need to reproduce at identical the Dialog component. I mean,
> we could only have a <insert color here> rectangle displaying in
> middle with a TextField (or a Item that we fill depending on our
> needs), Buttons at bottom and if needed a Progress bar.
> 
> The actual uses we have are very simple and I think we should not complicate it.
> 
> Johnny
> 
> 
> 2015-01-15 1:36 GMT+01:00 Bruno Coudoin <bruno.coudoin at gcompris.net>:
> >
> > Le 14/01/2015 21:36, Alex Smirnoff a écrit :
> >
> > Hi.
> > Dialog is just a simple window. This should be no problem to implement it.
> > But respecting SailfishOS - in usual case it have only one window -
> > Application window.
> > Then it use Page concept. You just slide forward and back between several
> > pages.
> > That mean that in case of SailfishOS Dialog could  be implemented as Page.
> > But even it implemented as window (In case of games this also quite usual),
> > that better to slide to another page in any case if dialog content is little
> > bit more complex as simple yes/no buttons. Because that make it more usable
> > on target platform and less alien.
> >
> > So
> > 1. I agree that custom dialogs should be implemented for gcompris.
> > 2. Dialog could or should have native implementation specific to target
> > platform. (Page sliding concept in case of Sailfish OS using native silica
> > library).
> > 3. The same thin could be said regarding controls, especially buttons.
> >
> > Hi,
> >
> > I don't agree that we have to be that concerned about native implementation.
> > If you look at games this is natural to have dialogs and buttons that
> > matches the game look and feel versus the platform one. Also the platform
> > design may not be appropriate for children.
> >
> > My concern here is accessibility. Using native buttons ensure the
> > accessibility tools of the platform will work in GCompris. On that side we
> > made more efforts to allow keyboard navigation than we did in the Gtk+
> > version.
> >
> > Bruno.
> >
> >
> > _______________________________________________
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> > GCompris-devel at kde.org
> > https://mail.kde.org/mailman/listinfo/gcompris-devel
> >
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-- 
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