[GCompris-devel] Artwork Guidelines
Timothée Giet
animtim at gmail.com
Wed Feb 11 15:20:07 UTC 2015
Hi,
I made some modifications to the artwork guidelines and adapted the
example pictures.
@Bruno:
About dark borders, I tried to keep them colored enough and limit the
amount so it should not hurt readability.
About levels, I'll try to adapt a little to it (for example by making a
bit less simple shape for last ones), but keeping the same overall style.
About multi cultural, we already discussed it and you know I agree.
Though considering the limited time I have, I won't be able to focus on
this as much as I hoped. Best would be to have a little list of cultural
themes you want to see, so I can pick one from the list each time I must
start artwork from scratch in an activity. If you can provide this asap
(from your own ideas and gathering contributors suggestions), that would
be nice.
Timothée
Le 10/02/2015 01:11, Bruno Coudoin a écrit :
>
> Hi all,
>
> I don't have many opinion on these aspects of the discussion. Just
> food for though, here we are mostly talking about the backgrounds. We
> have to take care that they do not hurt the reading of the activity
> itself that will be put on it. For instance dark border are
> problematic if you consider the falling word. In this case a black
> word on the black border makes it hard to read. This is why we had to
> put the color the falling word but it is always easier to read in
> black or in white.
>
> One important point in your rework maybe to consider adapting the
> drawing to the difficulty level. We have levels from 1 to 6 where 1
> being reserved for children who don't read. It would make sense to
> make toddler oriented drawing for the smaller level and some more
> suitable for older children for higher levels.
>
> Another aspect I'd love being considered is to be multi cultural. As
> it would be too hard to make a skin per culture, we could just
> consider mixing cultural theme among activities.
>
> Bruno.
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