[gcompris-devel] Animations and story leading to Game Play?

Chara Syr chara.srt at gmail.com
Thu Nov 28 23:11:17 UTC 2013


Hi,
I'm a computer science student and i would like to volunteer in GCompris.
I'm intrested in testing your software or developing new activities. Please
let me know if you would be ok with me helping and if you could suggest me
something specific to work on. Apart from developing, I can also contribute
to translating in my native language(greek).

With regards, Chara


2013/11/28 roopesh shenoy <shenoy.roopesh at gmail.com>

> Hi Bruno,
>
> Thanks for GCompris.
>
> We've been trialing GCompris in a few places, and one of the key feedback,
> is that kids exposed to quality Ipad games (such as ones by Duck-duck
> moose) don't really get excited by GCompris interface. Of course, it's a
> different question whether those kids are good target subjects for
> GCompris, but generally speaking, the games themselves are quite good and
> educational once kids are nudged to start playing; it's the starting and
> the perception that's the problem.
>
> I've tried out quite a few of the Duck Duck moose games (and a lot of other
> IPad edu-games) and the educational part is not really that better than
> GCompris - what is better is animation and story around the game play that
> keep kids interested; the whole entertainment aspect before getting to the
> educational bit.
>
> Is this something we have explored? I wanted to trial out this theory (that
> adding some animation and some story-line will actually make it more
> interesting for kids) but wanted to check whether any such efforts have
> already taken place (or if there are any ideas around this) before
> investing time and money.
>
>
> Be Awesome,
>
> Roopesh
>
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