[gcompris-devel] Maze activity: run_fast
Bruno Coudoin
bruno.coudoin at gcompris.net
Tue Sep 18 21:25:17 UTC 2012
Le dimanche 16 septembre 2012 à 15:32 +0200, Peter Albrecht a écrit :
> Hi!
>
> My son recently played the maze activity and liked it very
> much. But something is confusing about this activity: There
> is an undocumented "run_fast"-mode.
>
> This means, you don't have to go through the maze step by
> step, but tux walks automatically as long as the path is
> unambiguous. This is very handy with larger mazes. But if
> you don't understand it, this behaviour and its activation
> is quite confusing.
>
> Looking at the source code, I found a few conditions,
> affecting the run_fast-mode:
>
> 1) switching to level 1 run_fast is disabled
> 2) switching to level 14 run_fast is enabled
> 3) clicking on tux toggles run_fast-mode
>
> I think, this should be documented in the activity manual
> "./src/maze-activity/maze.xml.in" with something like:
> -------------------------- 8< --------------------------
> Use the keyboard arrows to move Tux up to the door.
>
> >From level 14 on, run-fast-mode will be enabled. This means
> tux will walk all the way automatically until he reaches a
> fork and you have to decide which way to go further.
> If you want to use this feature in earlier levels or want to
> disable it in advanced levels, click on tux to toggle the
> run-fast-mode.
> -------------------------- >8 --------------------------
>
> Best would be, if there was a symbol showing, whether
> run-fast-mode is enabled or not. ;)
Hi,
You are not the first to complain about that. Are you interested in
providing a patch. For example having a toggle button with a rabbit and
a turtle to show the current status of this feature and to switch it on
or off would be fine.
Bruno.
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