[gcompris-devel] Maze activity: run_fast

Peter Albrecht pa-dev at gmx.de
Sun Sep 16 13:32:19 UTC 2012


Hi!

My son recently played the maze activity and liked it very
much. But something is confusing about this activity: There
is an undocumented "run_fast"-mode.

This means, you don't have to go through the maze step by
step, but tux walks automatically as long as the path is
unambiguous. This is very handy with larger mazes. But if
you don't understand it, this behaviour and its activation
is quite confusing.

Looking at the source code, I found a few conditions,
affecting the run_fast-mode:

 1) switching to level 1 run_fast is disabled
 2) switching to level 14 run_fast is enabled
 3) clicking on tux toggles run_fast-mode

I think, this should be documented in the activity manual
"./src/maze-activity/maze.xml.in" with something like:
-------------------------- 8< --------------------------
Use the keyboard arrows to move Tux up to the door.

>From level 14 on, run-fast-mode will be enabled. This means
tux will walk all the way automatically until he reaches a
fork and you have to decide which way to go further.
If you want to use this feature in earlier levels or want to
disable it in advanced levels, click on tux to toggle the
run-fast-mode.
-------------------------- >8 --------------------------

Best would be, if there was a symbol showing, whether
run-fast-mode is enabled or not. ;)

Regards,
	Peter




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