[gcompris-devel] gcompris-devel Digest, Vol 7, Issue 10
Bruno Coudoin
bruno.coudoin at free.fr
Mon Oct 1 19:56:51 UTC 2007
Le lundi 01 octobre 2007 à 01:04 -0400, GoatTuber a écrit :
> Date: Sat, 29 Sep 2007 00:00:21 +0200
> From: Bruno Coudoin <bruno.coudoin at free.fr>
> Subject: Re: [gcompris-devel] Bug in imagename game
> To: GCompris developpers list
> <gcompris-devel at lists.sourceforge.net>
> Message-ID: <1191016821.5423.43.camel at bruno>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Le vendredi 28 septembre 2007 ? 17:30 -0400, GoatTuber
> a ?crit :
> > The instructions for the game are pretty simple, "Drag and
> Drop each
> > item onto its name", but it doesn't actually work that way.
> If you
> > drag an image onto its name, it goes back to the bar on the
> left. The
> > images have to be dragged to the dot above the name. I think
> the "hot
> > spot" for where you drag it to should be extended all the
> way down to
> > the name.
>
> That makes sense but it's not so obvious to implement. It
> means having
> to support a hot spot title and a drop location. Even with
> small
> children, it should be easy to let them know this, probably
> they can
> experiment and find out by themselves.
>
> Good point. This could be fixed a lot easier by changing the
> instructions to say something like "Place each item above its name".
> That would get the game to follow the instructions for it, without
> having to make major changes to the code.
I commited the fix in the gcomprixo branch (Future GCompris 8.5) as
I don't wan't to break the string freeze for that.
--
Bruno Coudoin
http://gcompris.net Free educational software for kids
http://toulibre.org Logiciel Libre à Toulouse
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