[gcompris-devel] gcompris-devel Digest, Vol 7, Issue 10

GoatTuber goattuber at gmail.com
Mon Oct 1 05:04:35 UTC 2007


>
> Date: Sat, 29 Sep 2007 00:00:21 +0200
> From: Bruno Coudoin <bruno.coudoin at free.fr>
> Subject: Re: [gcompris-devel] Bug in imagename game
> To: GCompris developpers list <gcompris-devel at lists.sourceforge.net>
> Message-ID: <1191016821.5423.43.camel at bruno>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Le vendredi 28 septembre 2007 ? 17:30 -0400, GoatTuber a ?crit :
> > The instructions for the game are pretty simple, "Drag and Drop each
> > item onto its name", but it doesn't actually work that way. If you
> > drag an image onto its name, it goes back to the bar on the left. The
> > images have to be dragged to the dot above the name. I think the "hot
> > spot" for where you drag it to should be extended all the way down to
> > the name.
>
> That makes sense but it's not so obvious to implement. It means having
> to support a hot spot title and a drop location. Even with small
> children, it should be easy to let them know this, probably they can
> experiment and find out by themselves.


Good point. This could be fixed a lot easier by changing the instructions to
say something like "Place each item above its name". That would get the game
to follow the instructions for it, without having to make major changes to
the code.
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