[gcompris-devel] i18n falling letters
Yan Seiner
yan at cardinalengineering.com
Sun Feb 15 15:42:25 UTC 2004
Bruno Coudoin wrote:
>
> What you are proposing is going to be too complex. This is going too
> far. I want to restrict gcompris to teach simple concept. More advanced
> concept often need dedicated tools. For example, gcompris should not
> replace a real typing tutor like ktouch.
> In your example, I believe there are tools dedicated to learn kanji.
> Won't it be more appropriate than gcompris ?
Probably. In the scope of Gcompris, it's most likely best to stick to
single characters that are on the keyboard. I think trying to supprt
input methods for all the different languages would be unwieldy, unless
code could be found which already does that. As I said, I don't think
it would be a trivial task. I guess I'm looking at it in the context of
a game; my kids love the falling letters and that's what I'm focusing on.
> Now, more specificaly on your question, I don't think gletters uses the
> sublevel concept. It's up to each board to manage (increment and check
> boundaries) of the level/sublevel. No mysteries here.
OK, I'll have to look at that. It didn't work for me, but then I didn't
trace it too far. I think some rearranging of code may be necessary to
make it work.
> I had a busy week-end and failed to look at your code. I have to make a
> new release to fix the major bugs we have and prepare the freeedem. I am
> not sure of when i will have time to take care of your code :( Sorry for
> that.
No problem. I looked at the file I/O in wordgame; doesn't look too
difficult to copy and modify. I need to trace the code and find the
real entry point (where does everything get initialized, anyway?). I'm
busy with things that I hope will make me money so I can play with
things like gcompris, so it may take a while. In the meantime, I've got
my hacked version working for me. :-)
--Yan
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