[gcompris-devel] Japanese falling letters

Bruno Coudoin bruno.coudoin at free.fr
Sat Feb 7 09:27:00 UTC 2004


Well, we already have this with serbian I think. They have 2 alphabets
and it translates to 2 po files in gcompris. Then the user select as
usual the one to use.

Yeah, we get back on our feet. The usual case.

Bruno.


Le sam 07/02/2004 à 14:33, Yan Seiner a écrit :
> Bruno Coudoin wrote:
> 
> > OK, now I understand what you want to do. Using gcompris for a target
> > language.
> > It's true that it maybe hard to reach the activity you want in a
> > language you don't already know but there is few other options.
> > Understand that your isue could be generalized to this:
> > - I want to run gcompris in language A
> > - but run this very activity in language B
> 
> Well sort of.  That's what I'd like to do.  But I'll accomodate it under 
> the Japanese locale (I don't want to fork your code.)
> 
> Another concern is that the Japanese use 4 different writing systems: 
> the roman alphabet, two phoenetic alphabets (kana), and the pictographs 
> (kanji).
> 
> I'm not proposing to try to have falling kanji (at least not yet), but I 
> should have both kana alphabets and the roman alphabet available under 
> the Japanese locale.  That's three different alphabets.
> 
> The keyboard has to be switched from one to the other; it's not 
> practical to mix them all up (at least not until the user has some very 
> advanced keyboard skills).
> 
> So, under a Japanese locale, we still have to have a way to select which 
> set of falling letters to use; in practice, that translates to 3 games, 
> possibly 4 if we eventually incorporate kanji under Japanese locale.
> 
> Since these are parallel alphabets, you can't really add them as the 
> difficulty level rises.
> 
> > What you may what to use is gcompris_edit to select a bunch of activity
> > you want to use in a target language. This way it's easy to find your
> > way. Also with the icons, it's easy to find an activity even if you
> > cannot read the menu.
> 
> OK, I'll look into that.
> 
> --Yan





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