[gcompris-devel] Python programming in gcompris
Bruno Coudoin
bruno.coudoin at free.fr
Thu Oct 16 00:31:07 UTC 2003
Olivier, I am happy to hear you there and see your ADSL comming ;)
I made several (minor) fixes in the bindings. Not so hard to maintain.
As of today, I have a strange bug. When I hit a key in my board, (like
space while in watercycle), it stops python with an error on the next
objet move I do. It says argument must be an int. Just checked in
pythontest and it's the same:
width_units=5.0
TypeError: could not convert value for property `width_units'
Any idea where I should look at ?
Bruno.
Le jeu 16/10/2003 à 01:16, Olivier Samyn a écrit :
> Bruno Coudoin wrote:
>
> >I finaly decided to implement a new activity. It will be the water
> >cycle.
> >
> >First, I tried to code it in childsplay (http://childsplay.sf.net) with
> >the help of Stas its author. It uses pygame (python+SDL). I implemented
> >the start of the game but stopped I found SDL too complex to program.
> >It's too low level for me. Anyway, peaple wanting to implement high
> >performance activity should look toward childsplay. It's young but
> >promising.
> >
> >Then I found that python is simple and efficient but disliked SDL, so I
> >decided to have a better look at the python integration that Olivier
> >Samyn did for us several monthes ago. And frankly it RULES !!!
> >
> >
> Nice to hear this...
> There are maybe somewhat work to do on the python binding for gcompris
> but I hope it works already as expected !!
>
> I will got the adsl connection in a few week now... be ready for new
> devels from me :)
>
> >I am more than happy with this. The code is not complete but was I was
> >abble to acomplish with so few line and time astonish me. More than the
> >language itself, you can edit (with emacs of course) your python board
> >in one window and run gcompris in another. When you want to test you
> >code, just re-enter the activity your are coding in gcompris. No more
> >need to compile/reload gcompris !!
> >
> >
> This is the advantage of having a scripting language: no need to compile.
> And here you get more since you only need to relaunch the activity...
>
> But also do you tried the oriented object aspect of python ? Once you
> have finished your activity, you may extend it with a new class that
> reimplement only some functions and you get a new activity without
> having to code an entire one...
>
> >Saddly, nobody is developping new activity in gcompris like if this
> >project was complete. I don't think so, we still have room in gcompris
> >to bring fun and education to the kids.
> >
> >Hope it will give ideas to you and have a look at the python way, it
> >make the thinks much more fun. Olivier made us a great gift with python,
> >we really have to use it.
> >
> >I recommend all new activity to be coded in python
> >
> With such suggestions, I will need to integrate the latest gcompris
> devels: ogg sound, latest functions, ...
>
> Hope I will get some time next months...
>
> Olivier
>
>
>
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