[gcompris-devel] New graphics for gcompris?

Bruno Coudoin bruno.coudoin at free.fr
Fri Feb 14 00:36:04 UTC 2003


Le jeu 13/02/2003 à 21:55, Reuben Pearse a écrit :
> Hi all,
> 
> I was thinking of creating some groovier pictures for the memory board game.
> (i.e. the pictures in: /usr/share/gcompris/boards/gcompris/misc)

> I was going to render them in Povray (a free 3d raytracer)

> What do people think about this?
> 
Great, good idea, you cannot do worse than what I did.

> Do I need to render multiple versions for different resolutions (I noticed 
> that the existing ones get a bit blocky when enlarged)?
> 
No, gcompris is always in 800x600 (800x520 for the board area).
Then the canvas itself resize everything if you select another
resolution. Of course, it looses quality. At the code level of image
level, it is always 800x600.

> Also, I was gonna try and get permission from the authors of some other cool 
> kid related rendered images to be included in gcompris - perhaps to be used 
> in the puzzle game. What licence does artwork need to come under...GPL, or 
> royalty free?
> 
We need to have the usage and redistribution rights for any images we
include and keep track though README files of the origin of the images.
This may be public domain, GPL or any free art license like creative
commons (cc) (http://creativecommons.org/).
Avoid image libraries because they all have in little pring
redistribution limitation.

> Keep up the good work.
> 
Thanks.

Bruno.






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