[gcompris-devel] sound

Chris Puttick chris at centralmanclc.com
Sun Feb 2 05:28:24 UTC 2003


Sorry, no - more the games that *need* sound don't function - whereever
there is a requirement for the game to use sound, it's doesn't function :-(.
Haven't properly investigated it yet, so it may well be something I'm doing
in the hack to get it to work on SuSE.

-----Original Message-----
From: pgeorges
To: gcompris-devel at lists.sourceforge.net
Sent: 2/1/03 10:15 PM
Subject: Re: [gcompris-devel] sound

Could you confirm that the sound problems you had are only with the .wav

files of gcompris ?
Those are  :
./share/gcompris/sounds/bonus.wav
./share/gcompris/sounds/gobble.wav
./share/gcompris/sounds/crash.wav
./share/gcompris/sounds/level.wav
(I removed train.wav from CVS, which is now train.ogg).

> I have also had problems with sound within games. KDE/Windowmaker on
SuSE 8
> & 8.1.
> 
> Chris
> 
> -----Original Message-----
> From: pgeorges
> To: gcompris-devel at lists.sourceforge.net
> Sent: 2/1/03 6:33 PM
> Subject: [gcompris-devel] sound
> 
> It seems that gcompris_play_sound can't play any sound (/dev/dsp busy 
> error). I use KDE and LM 9.0.
> I changed train.wav to train.ogg and made some changes to soundutil.c,

> which fixed the problem for the railroad board.
> Could anyone confirm that the bug is not due to my configuration ?
> If it is general, I will move all .wav files to .ogg
> 
> Pascal





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