[gcompris-devel] Thoughts about sound
Bruno Coudoin
bcoudoin at anfora.fr
Fri Oct 26 03:59:09 UTC 2001
Yes, I also noticed that.
In gcompris, I am using the standard gnome API gnome_sound_play(file)
and it is defined in src/gcompris/gameutils.c
I have also planned to be abble to de-activate the sound so there is a
file in ~/.gnome/gcompris that must include fx=1
This is set by default and there is no way yet to change it from
gcompris.
What can happen is that:
- your are not under gnome or esd sound daemon is not started
- in gnome configuration select Multimedia -> sound -> activate the
sound server at startup : must be checked on
- in gnome configuration select Multimedia -> sound -> sound effect with
the events : must be checked on
On the festival idea, sounds great. It is correct that beeing able to
i18n .wav files would be a mess to manage (text is already complex
enough with xml and po).
If somebody could evaluate this technology and write a small report on
this list, it could help us decide if it is mature enough to go that
path.
Pascal, you want to do it ?
Bruno.
le jeu 25-10-2001 à 21:35, pgeorges a écrit :
> 1. I don't here any sound with gcompris : is this normal ?
>
> 2. Software for children needs to ask them to conform to certain orders,
> like "spell this word". As gcompris needs to be I18N, I don't think it
> would be feasible to translate such sounds to every language (lot of
> work and would bring to a very heavy soft). So, does anybody know such
> speach synthesis like festival ? I never used it but it may be really
> useful, if it can work for several languages (accent).
>
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