[digiKam-users] 7.9.0 release : when ?

Jürgen Blumenschein blumenschein at dokom.net
Sat Nov 19 08:58:46 GMT 2022


  Hallo Gilles,

I run digikam 8.0-git for month on ArchLinux without any problems.
I recompile digikam once or twice a week. Actually I run

  Build date: 17.11.22 10:13 (target: Debug)
Revision: 205978993f59632b29953a6b0bc2da002224dfeb[1]
Branch: makepkg

  digikam version 8.0.0-git
Libraries:
XMP SDK: 5.6.0
Qt WebEngine version: 5.15.11
Qt: 5.15.7
Marble: 22.8.3
Libx265: 3.5
LibTIFF: 4.4.0
LibRaw: 0.21.0
LibPNG: 1.6.38
LibPGF: 7.21.07
LibOpenCV: 4.6.0
LibLCMS: 2140
LibJPEG: 80
LibJasper: 3.0.6
LibHEIF: 1.14.0
LibGphoto2: 2.5.30
LibCImg: 130
LibAVUtil: 57.28.100
LibAVFormat: 59.27.100
LibAVCodec: 59.37.100
LensFun: 0.3.3-0
KF5: 5.99.0
ImageMagick codecs: 7.1.0
Exiv2: 0.27.5
ExifTool: 12.50
Eigen: 3.4.0
DNG SDK: 1.5.1
FFmpeg Configuration:
Video Encoders:
vp9_vaapi: VP9 (VAAPI)
vp8_vaapi: VP8 (VAAPI)
vc2: SMPTE VC-2
prores_ks: Apple ProRes (iCodec Pro)
prores_aw: Apple ProRes
mpeg2_vaapi: MPEG-2 (VAAPI)
mjpeg_vaapi: MJPEG (VAAPI)
ljpeg: Lossless JPEG
libxvid: libxvidcore MPEG-4 part 2
libx265: libx265 H.265 / HEVC
libx264rgb: libx264 H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 RGB
libx264: libx264 H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10
libwebp_anim: libwebp WebP image
libwebp: libwebp WebP image
libtheora: libtheora Theora
libsvtav1: SVT-AV1(Scalable Video Technology for AV1) encoder
librav1e: librav1e AV1
hevc_vaapi: H.265/HEVC (VAAPI)
hevc_nvenc: NVIDIA NVENC hevc encoder
hevc_amf: AMD AMF HEVC encoder
h264_vaapi: H.264/AVC (VAAPI)
h264_nvenc: NVIDIA NVENC H.264 encoder
h264_amf: AMD AMF H.264 Encoder
a64multi5: Multicolor charset for Commodore 64, extended with 5th  
color (colram)
a64multi: Multicolor charset for Commodore 64
Video Decoders:
zmbv: Zip Motion Blocks Video
zlib: LCL (LossLess Codec Library) ZLIB
zerocodec: ZeroCodec Lossless Video
yuv4: Uncompressed packed 4:2:0
yop: Psygnosis YOP Video
ylc: YUY2 Lossless Codec
y41p: Uncompressed YUV 4:1:1 12-bit
xwd: XWD (X Window Dump) image
xpm: XPM (X PixMap) image
xl: Miro VideoXL
xface: X-face image
xbm: XBM (X BitMap) image
xbin: eXtended BINary text
xan_wc4: Wing Commander IV / Xxan
xan_wc3: Wing Commander III / Xan
wrapped_avframe: AVPacket to AVFrame passthrough
wnv1: Winnov WNV1
wmv3image: Windows Media Video 9 Image
wmv3: Windows Media Video 9
wmv2: Windows Media Video 8
wmv1: Windows Media Video 7
webp: WebP image
wcmv: WinCAM Motion Video
vqavideo: Westwood Studios VQA (Vector Quantized Animation) video
vp9_v4l2m2m: V4L2 mem2mem VP9 decoder wrapper
vp9_qsv: VP9 video (Intel Quick Sync Video acceleration)
vp9_cuvid: Nvidia CUVID VP9 decoder
vp9: Google VP9
vp8_v4l2m2m: V4L2 mem2mem VP8 decoder wrapper
vp8_qsv: VP8 video (Intel Quick Sync Video acceleration)
vp8_cuvid: Nvidia CUVID VP8 decoder
vp8: On2 VP8
vp7: On2 VP7
vp6f: On2 VP6 (Flash version)
vp6a: On2 VP6 (Flash version, with alpha channel)
vp6: On2 VP6
vp5: On2 VP5
vp4: On2 VP4
vp3: On2 VP3
vmnc: VMware Screen Codec / VMware Video
vmdvideo: Sierra VMD video
vcr1: ATI VCR1
vc1image: Windows Media Video 9 Image v2
vc1_v4l2m2m: V4L2 mem2mem VC1 decoder wrapper
vc1_qsv: VC1 video (Intel Quick Sync Video acceleration)
vc1_cuvid: Nvidia CUVID VC1 decoder
vc1: SMPTE VC-1
vbn: Vizrt Binary Image
vble: VBLE Lossless Codec
vb: Beam Software VB
v410: Uncompressed 4:4:4 10-bit
v408: Uncompressed packed QT 4:4:4:4
v308: Uncompressed packed 4:4:4
v210x: Uncompressed 4:2:2 10-bit
v210: Uncompressed 4:2:2 10-bit
utvideo: Ut Video
ultimotion: IBM UltiMotion
txd: Renderware TXD (TeXture Dictionary) image
tscc2: TechSmith Screen Codec 2
truemotion2rt: Duck TrueMotion 2.0 Real Time
truemotion2: Duck TrueMotion 2.0
truemotion1: Duck TrueMotion 1.0
tmv: 8088flex TMV
tiff: TIFF image
tiertexseqvideo: Tiertex Limited SEQ video
thp: Nintendo Gamecube THP video
theora: Theora
tdsc: TDSC
targa_y216: Pinnacle TARGA CineWave YUV16
targa: Truevision Targa image
svq3: Sorenson Vector Quantizer 3 / Sorenson Video 3 / SVQ3
svq1: Sorenson Vector Quantizer 1 / Sorenson Video 1 / SVQ1
sunrast: Sun Rasterfile image
srgc: Screen Recorder Gold Codec
speedhq: NewTek SpeedHQ
sp5x: Sunplus JPEG (SP5X)
snow: Snow
smvjpeg: SMV JPEG
smc: QuickTime Graphics (SMC)
smackvid: Smacker video
simbiosis_imx: Simbiosis Interactive IMX Video
sheervideo: BitJazz SheerVideo
sgirle: Silicon Graphics RLE 8-bit video
sgi: SGI image
sga: Digital Pictures SGA Video
screenpresso: Screenpresso
scpr: ScreenPressor
sanm: LucasArts SANM/Smush video
rv40: RealVideo 4.0
rv30: RealVideo 3.0
rv20: RealVideo 2.0
rv10: RealVideo 1.0
rscc: innoHeim/Rsupport Screen Capture Codec
rpza: QuickTime video (RPZA)
roqvideo: id RoQ video
rl2: RL2 video
rawvideo: raw video
rasc: RemotelyAnywhere Screen Capture
r210: Uncompressed RGB 10-bit
r10k: AJA Kona 10-bit RGB Codec
qtrle: QuickTime Animation (RLE) video
qpeg: Q-team QPEG
qoi: QOI (Quite OK Image format) image
qdraw: Apple QuickDraw
ptx: V.Flash PTX image
psd: Photoshop PSD file
prosumer: Brooktree ProSumer Video
prores: Apple ProRes (iCodec Pro)
ppm: PPM (Portable PixelMap) image
png: PNG (Portable Network Graphics) image
pixlet: Apple Pixlet
pictor: Pictor/PC Paint
photocd: Kodak Photo CD
phm: PHM (Portable HalfFloatMap) image
pgx: PGX (JPEG2000 Test Format)
pgmyuv: PGMYUV (Portable GrayMap YUV) image
pgm: PGM (Portable GrayMap) image
pfm: PFM (Portable FloatMap) image
pcx: PC Paintbrush PCX image
pbm: PBM (Portable BitMap) image
pam: PAM (Portable AnyMap) image
paf_video: Amazing Studio Packed Animation File Video
nuv: NuppelVideo/RTJPEG
notchlc: NotchLC
mxpeg: Mobotix MxPEG video
mwsc: MatchWare Screen Capture Codec
mvha: MidiVid Archive Codec
mvdv: MidiVid VQ
mvc2: Silicon Graphics Motion Video Compressor 2
mvc1: Silicon Graphics Motion Video Compressor 1
mv30: MidiVid 3.0
mts2: MS Expression Encoder Screen
mszh: LCL (LossLess Codec Library) MSZH
msvideo1: Microsoft Video 1
mss2: MS Windows Media Video V9 Screen
mss1: MS Screen 1
msrle: Microsoft RLE
msp2: Microsoft Paint (MSP) version 2
msmpeg4v2: MPEG-4 part 2 Microsoft variant version 2
msmpeg4v1: MPEG-4 part 2 Microsoft variant version 1
msmpeg4: MPEG-4 part 2 Microsoft variant version 3
mscc: Mandsoft Screen Capture Codec
msa1: MS ATC Screen
mpegvideo: MPEG-1 video
mpeg4_v4l2m2m: V4L2 mem2mem MPEG4 decoder wrapper
mpeg4_cuvid: Nvidia CUVID MPEG4 decoder
mpeg4: MPEG-4 part 2
mpeg2video: MPEG-2 video
mpeg2_v4l2m2m: V4L2 mem2mem MPEG2 decoder wrapper
mpeg2_qsv: MPEG2VIDEO video (Intel Quick Sync Video acceleration)
mpeg2_cuvid: Nvidia CUVID MPEG2VIDEO decoder
mpeg1video: MPEG-1 video
mpeg1_v4l2m2m: V4L2 mem2mem MPEG1 decoder wrapper
mpeg1_cuvid: Nvidia CUVID MPEG1VIDEO decoder
motionpixels: Motion Pixels video
mobiclip: MobiClip Video
mmvideo: American Laser Games MM Video
mjpegb: Apple MJPEG-B
mjpeg_qsv: MJPEG video (Intel Quick Sync Video acceleration)
mjpeg_cuvid: Nvidia CUVID MJPEG decoder
mjpeg: MJPEG (Motion JPEG)
mimic: Mimic
mdec: Sony PlayStation MDEC (Motion DECoder)
magicyuv: MagicYUV video
m101: Matrox Uncompressed SD
lscr: LEAD Screen Capture
loco: LOCO
libvpx-vp9: libvpx VP9
libvpx: libvpx VP8
librsvg: Librsvg rasterizer
libopenjpeg: OpenJPEG JPEG 2000
libdav1d: dav1d AV1 decoder by VideoLAN
libaom-av1: libaom AV1
lagarith: Lagarith lossless
kmvc: Karl Morton's video codec
kgv1: Kega Game Video
jv: Bitmap Brothers JV video
jpegls: JPEG-LS
jpeg2000: JPEG 2000
ipu: IPU Video
interplayvideo: Interplay MVE video
indeo5: Intel Indeo Video Interactive 5
indeo4: Intel Indeo Video Interactive 4
indeo3: Intel Indeo 3
indeo2: Intel Indeo 2
imm5: Infinity IMM5
imm4: Infinity IMM4
iff: IFF ACBM/ANIM/DEEP/ILBM/PBM/RGB8/RGBN
idf: iCEDraw text
idcinvideo: id Quake II CIN video
hymt: HuffYUV MT
huffyuv: Huffyuv / HuffYUV
hqx: Canopus HQX
hq_hqa: Canopus HQ/HQA
hnm4video: HNM 4 video
hevc_v4l2m2m: V4L2 mem2mem HEVC decoder wrapper
hevc_qsv: HEVC video (Intel Quick Sync Video acceleration)
hevc_cuvid: Nvidia CUVID HEVC decoder
hevc: HEVC (High Efficiency Video Coding)
hap: Vidvox Hap
h264_v4l2m2m: V4L2 mem2mem H.264 decoder wrapper
h264_qsv: H264 video (Intel Quick Sync Video acceleration)
h264_cuvid: Nvidia CUVID H264 decoder
h264: H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10
h263p: H.263 / H.263-1996, H.263+ / H.263-1998 / H.263 version 2
h263i: Intel H.263
h263_v4l2m2m: V4L2 mem2mem H.263 decoder wrapper
h263: H.263 / H.263-1996, H.263+ / H.263-1998 / H.263 version 2
h261: H.261
gif: GIF (Graphics Interchange Format)
gem: GEM Raster image
gdv: Gremlin Digital Video
g2m: Go2Meeting
frwu: Forward Uncompressed
fraps: Fraps
fmvc: FM Screen Capture Codec
flv: FLV / Sorenson Spark / Sorenson H.263 (Flash Video)
flic: Autodesk Animator Flic video
flashsv2: Flash Screen Video v2
flashsv: Flash Screen Video v1
fits: Flexible Image Transport System
fic: Mirillis FIC
ffvhuff: Huffyuv FFmpeg variant
ffv1: FFmpeg video codec #1
exr: OpenEXR image
escape130: Escape 130
escape124: Escape 124
eatqi: Electronic Arts TQI Video
eatgv: Electronic Arts TGV video
eatgq: Electronic Arts TGQ video
eamad: Electronic Arts Madcow Video
eacmv: Electronic Arts CMV video
dxv: Resolume DXV
dxtory: Dxtory
dxa: Feeble Files/ScummVM DXA
dvvideo: DV (Digital Video)
dsicinvideo: Delphine Software International CIN video
dpx: DPX (Digital Picture Exchange) image
dnxhd: VC3/DNxHD
dirac: BBC Dirac VC-2
dfa: Chronomaster DFA
dds: DirectDraw Surface image decoder
cyuv: Creative YUV (CYUV)
cri: Cintel RAW
cpia: CPiA video format
cllc: Canopus Lossless Codec
cljr: Cirrus Logic AccuPak
clearvideo: Iterated Systems ClearVideo
cinepak: Cinepak
cfhd: GoPro CineForm HD
cdxl: Commodore CDXL video
cdtoons: CDToons video
cdgraphics: CD Graphics video
cavs: Chinese AVS (Audio Video Standard) (AVS1-P2, JiZhun profile)
camtasia: TechSmith Screen Capture Codec
camstudio: CamStudio
c93: Interplay C93
brender_pix: BRender PIX image
bmv_video: Discworld II BMV video
bmp: BMP (Windows and OS/2 bitmap)
bitpacked: Bitpacked
bintext: Binary text
binkvideo: Bink video
bfi: Brute Force & Ignorance
bethsoftvid: Bethesda VID video
ayuv: Uncompressed packed MS 4:4:4:4
avui: Avid Meridien Uncompressed
avs: AVS (Audio Video Standard) video
avrp: Avid 1:1 10-bit RGB Packer
avrn: Avid AVI Codec
av1_qsv: AV1 video (Intel Quick Sync Video acceleration)
av1_cuvid: Nvidia CUVID AV1 decoder
av1: Alliance for Open Media AV1
aura2: Auravision Aura 2
aura: Auravision AURA
asv2: ASUS V2
asv1: ASUS V1
argo: Argonaut Games Video
arbc: Gryphon's Anim Compressor
apng: APNG (Animated Portable Network Graphics) image
ansi: ASCII/ANSI art
anm: Deluxe Paint Animation
amv: AMV Video
alias_pix: Alias/Wavefront PIX image
aic: Apple Intermediate Codec
agm: Amuse Graphics Movie
aasc: Autodesk RLE
8bps: QuickTime 8BPS video
4xm: 4X Movie
012v: Uncompressed 4:2:2 10-bit
Supported Extensions:
y4m: YUV4MPEG pipe
xml: WebM DASH Manifest
wv: raw WavPack
wtv: Windows Television (WTV)
webp: WebP
webm: WebM
wav: WAV / WAVE (Waveform Audio)
w64: Sony Wave64
vtt: WebVTT subtitle
voc: Creative Voice
vob: MPEG-2 PS (VOB)
vc1: raw VC-1 video
vag: Simon & Schuster Interactive VAG
uw: PCM unsigned 16-bit little-endian
ul: PCM mu-law
ub: PCM unsigned 8-bit
ttml: TTML subtitle
tta: TTA (True Audio)
thd: raw TrueHD
swf: SWF (ShockWave Flash)
sw: PCM signed 16-bit little-endian
sup: raw HDMV Presentation Graphic Stream subtitles
sub: MicroDVD subtitle format
srt: SubRip subtitle
spx: Ogg Speex
spdif: IEC 61937 (used on S/PDIF - IEC958)
sox: SoX native
scc: Scenarist Closed Captions
sb: PCM signed 8-bit
rso: Lego Mindstorms RSO
roq: raw id RoQ
rcv: VC-1 test bitstream
opus: Ogg Opus
oma: Sony OpenMG audio
ogv: Ogg Video
ogg: Ogg
oga: Ogg Audio
obu: AV1 low overhead OBU
nut: NUT
mxf: MXF (Material eXchange Format) Operational Pattern Atom
mpd: DASH Muxer
mp4: MP4 (MPEG-4 Part 14)
mp3: MP3 (MPEG audio layer 3)
mov: QuickTime / MOV
mmf: Yamaha SMAF
mlp: raw MLP
mkv: Matroska
mka: Matroska Audio
mjpg: MIME multipart JPEG
m4v: raw MPEG-4 video
m3u8: Apple HTTP Live Streaming
m2v: raw MPEG-2 video
lrc: LRC lyrics
lbc: iLBC storage
ivf: On2 IVF
ico: Microsoft Windows ICO
h263: raw H.263
h261: raw H.261
gxf: GXF (General eXchange Format)
gsm: raw GSM
gif: CompuServe Graphics Interchange Format (GIF)
g722: raw G.722
flv: FLV (Flash Video)
flm: Adobe Filmstrip
flac: raw FLAC
fits: Flexible Image Transport System
ffmeta: FFmpeg metadata in text
f4v: F4V Adobe Flash Video
eac3: raw E-AC-3
dvd: MPEG-2 PS (DVD VOB)
dv: DV (Digital Video)
dts: raw DTS
dfpwm: raw DFPWM1a
cvg: Argonaut Games CVG
cpk: Sega FILM / CPK
chk: WebM Chunk Muxer
cavs: raw Chinese AVS (Audio Video Standard) video
caf: Apple CAF (Core Audio Format)
c2: codec2 .c2 muxer
bit: G.729 BIT file format
avs3: AVS3-P2/IEEE1857.10
avif: AVIF
avi: AVI (Audio Video Interleaved)
aud: Westwood Studios audio
au: Sun AU
ast: AST (Audio Stream)
aptxhd: raw aptX HD (Audio Processing Technology for Bluetooth)
aptx: raw aptX (Audio Processing Technology for Bluetooth)
apng: Animated Portable Network Graphics
apm: Ubisoft Rayman 2 APM
amv: AMV
amr: 3GPP AMR
al: PCM A-law
adx: CRI ADX
ac3: raw AC-3
3gp: 3GP (3GPP file format)
3g2: 3GP2 (3GPP2 file format)
302: D-Cinema audio
Audio Encoders:
sonicls: Sonic lossless
mp2fixed: MP2 fixed point (MPEG audio layer 2)
libmp3lame: libmp3lame MP3 (MPEG audio layer 3)
Audio Decoders:
xma2: Xbox Media Audio 2
xma1: Xbox Media Audio 1
xan_dpcm: DPCM Xan
ws_snd1: Westwood Audio (SND1)
wmavoice: Windows Media Audio Voice
wmav2: Windows Media Audio 2
wmav1: Windows Media Audio 1
wmapro: Windows Media Audio 9 Professional
wmalossless: Windows Media Audio Lossless
wavpack: WavPack
wavesynth: Wave synthesis pseudo-codec
vorbis: Vorbis
vmdaudio: Sierra VMD audio
twinvq: VQF TwinVQ
tta: TTA (True Audio)
truespeech: DSP Group TrueSpeech
truehd: TrueHD
tak: TAK (Tom's lossless Audio Kompressor)
speex: Speex
sonic: Sonic
sol_dpcm: DPCM Sol
smackaud: Smacker audio
siren: Siren
sipr: RealAudio SIPR / ACELP.NET
shorten: Shorten
sdx2_dpcm: DPCM Squareroot-Delta-Exact
sbc: SBC (low-complexity subband codec)
s302m: SMPTE 302M
roq_dpcm: DPCM id RoQ
real_288: RealAudio 2.0 (28.8K)
real_144: RealAudio 1.0 (14.4K)
ralf: RealAudio Lossless
qdmc: QDesign Music Codec 1
qdm2: QDesign Music Codec 2
qcelp: QCELP / PureVoice
pcm_vidc: PCM Archimedes VIDC
pcm_u8: PCM unsigned 8-bit
pcm_u32le: PCM unsigned 32-bit little-endian
pcm_u32be: PCM unsigned 32-bit big-endian
pcm_u24le: PCM unsigned 24-bit little-endian
pcm_u24be: PCM unsigned 24-bit big-endian
pcm_u16le: PCM unsigned 16-bit little-endian
pcm_u16be: PCM unsigned 16-bit big-endian
pcm_sga: PCM SGA
pcm_s8_planar: PCM signed 8-bit planar
pcm_s8: PCM signed 8-bit
pcm_s64le: PCM signed 64-bit little-endian
pcm_s64be: PCM signed 64-bit big-endian
pcm_s32le_planar: PCM signed 32-bit little-endian planar
pcm_s32le: PCM signed 32-bit little-endian
pcm_s32be: PCM signed 32-bit big-endian
pcm_s24le_planar: PCM signed 24-bit little-endian planar
pcm_s24le: PCM signed 24-bit little-endian
pcm_s24daud: PCM D-Cinema audio signed 24-bit
pcm_s24be: PCM signed 24-bit big-endian
pcm_s16le_planar: PCM signed 16-bit little-endian planar
pcm_s16le: PCM signed 16-bit little-endian
pcm_s16be_planar: PCM signed 16-bit big-endian planar
pcm_s16be: PCM signed 16-bit big-endian
pcm_mulaw: PCM mu-law / G.711 mu-law
pcm_lxf: PCM signed 20-bit little-endian planar
pcm_f64le: PCM 64-bit floating point little-endian
pcm_f64be: PCM 64-bit floating point big-endian
pcm_f32le: PCM 32-bit floating point little-endian
pcm_f32be: PCM 32-bit floating point big-endian
pcm_f24le: PCM 24.0 floating point little-endian
pcm_f16le: PCM 16.8 floating point little-endian
pcm_dvd: PCM signed 16|20|24-bit big-endian for DVD media
pcm_bluray: PCM signed 16|20|24-bit big-endian for Blu-ray media
pcm_alaw: PCM A-law / G.711 A-law
paf_audio: Amazing Studio Packed Animation File Audio
opus: Opus
on2avc: On2 Audio for Video Codec
nellymoser: Nellymoser Asao
msnsiren: MSN Siren
mpc8: Musepack SV8
mpc7: Musepack SV7
mp3on4float: MP3onMP4
mp3on4: MP3onMP4
mp3float: MP3 (MPEG audio layer 3)
mp3adufloat: ADU (Application Data Unit) MP3 (MPEG audio layer 3)
mp3adu: ADU (Application Data Unit) MP3 (MPEG audio layer 3)
mp3: MP3 (MPEG audio layer 3)
mp2float: MP2 (MPEG audio layer 2)
mp2: MP2 (MPEG audio layer 2)
mp1float: MP1 (MPEG audio layer 1)
mp1: MP1 (MPEG audio layer 1)
mlp: MLP (Meridian Lossless Packing)
metasound: Voxware MetaSound
mace6: MACE (Macintosh Audio Compression/Expansion) 6:1
mace3: MACE (Macintosh Audio Compression/Expansion) 3:1
libvorbis: libvorbis
libspeex: libspeex Speex
libopus: libopus Opus
libopencore_amrwb: OpenCORE AMR-WB (Adaptive Multi-Rate Wide-Band)
libopencore_amrnb: OpenCORE AMR-NB (Adaptive Multi-Rate Narrow-Band)
libgsm_ms: libgsm GSM Microsoft variant
libgsm: libgsm GSM
interplayacm: Interplay ACM
interplay_dpcm: DPCM Interplay
imc: IMC (Intel Music Coder)
ilbc: iLBC (Internet Low Bitrate Codec)
iac: IAC (Indeo Audio Coder)
hcom: HCOM Audio
hca: CRI HCA
gsm_ms: GSM Microsoft variant
gsm: GSM
gremlin_dpcm: DPCM Gremlin
g729: G.729
g726le: G.726 ADPCM little-endian
g726: G.726 ADPCM
g723_1: G.723.1
g722: G.722 ADPCM
flac: FLAC (Free Lossless Audio Codec)
fastaudio: MobiClip FastAudio
evrc: EVRC (Enhanced Variable Rate Codec)
eac3: ATSC A/52B (AC-3, E-AC-3)
dvaudio: Ulead DV Audio
dst: DST (Digital Stream Transfer)
dss_sp: Digital Speech Standard - Standard Play mode (DSS SP)
dsicinaudio: Delphine Software International CIN audio
dsd_msbf_planar: DSD (Direct Stream Digital), most significant bit  
first, planar
dsd_msbf: DSD (Direct Stream Digital), most significant bit first
dsd_lsbf_planar: DSD (Direct Stream Digital), least significant bit  
first, planar
dsd_lsbf: DSD (Direct Stream Digital), least significant bit first
dolby_e: Dolby E
dfpwm: DFPWM1a audio
derf_dpcm: DPCM Xilam DERF
dca: DCA (DTS Coherent Acoustics)
cook: Cook / Cooker / Gecko (RealAudio G2)
comfortnoise: RFC 3389 comfort noise generator
bmv_audio: Discworld II BMV audio
binkaudio_rdft: Bink Audio (RDFT)
binkaudio_dct: Bink Audio (DCT)
atrac9: ATRAC9 (Adaptive TRansform Acoustic Coding 9)
atrac3plusal: ATRAC3+ AL (Adaptive TRansform Acoustic Coding 3+  
Advanced Lossless)
atrac3plus: ATRAC3+ (Adaptive TRansform Acoustic Coding 3+)
atrac3al: ATRAC3 AL (Adaptive TRansform Acoustic Coding 3 Advanced Lossless)
atrac3: ATRAC3 (Adaptive TRansform Acoustic Coding 3)
atrac1: ATRAC1 (Adaptive TRansform Acoustic Coding)
aptx_hd: aptX HD (Audio Processing Technology for Bluetooth)
aptx: aptX (Audio Processing Technology for Bluetooth)
ape: Monkey's Audio
amrwb: AMR-WB (Adaptive Multi-Rate WideBand)
amrnb: AMR-NB (Adaptive Multi-Rate NarrowBand)
als: MPEG-4 Audio Lossless Coding (ALS)
alac: ALAC (Apple Lossless Audio Codec)
adpcm_zork: ADPCM Zork
adpcm_yamaha: ADPCM Yamaha
adpcm_xa: ADPCM CDROM XA
adpcm_vima: LucasArts VIMA audio
adpcm_thp_le: ADPCM Nintendo THP (little-endian)
adpcm_thp: ADPCM Nintendo THP
adpcm_swf: ADPCM Shockwave Flash
adpcm_sbpro_4: ADPCM Sound Blaster Pro 4-bit
adpcm_sbpro_3: ADPCM Sound Blaster Pro 2.6-bit
adpcm_sbpro_2: ADPCM Sound Blaster Pro 2-bit
adpcm_psx: ADPCM Playstation
adpcm_mtaf: ADPCM MTAF
adpcm_ms: ADPCM Microsoft
adpcm_ima_ws: ADPCM IMA Westwood
adpcm_ima_wav: ADPCM IMA WAV
adpcm_ima_ssi: ADPCM IMA Simon & Schuster Interactive
adpcm_ima_smjpeg: ADPCM IMA Loki SDL MJPEG
adpcm_ima_rad: ADPCM IMA Radical
adpcm_ima_qt: ADPCM IMA QuickTime
adpcm_ima_oki: ADPCM IMA Dialogic OKI
adpcm_ima_mtf: ADPCM IMA Capcom's MT Framework
adpcm_ima_moflex: ADPCM IMA MobiClip MOFLEX
adpcm_ima_iss: ADPCM IMA Funcom ISS
adpcm_ima_ea_sead: ADPCM IMA Electronic Arts SEAD
adpcm_ima_ea_eacs: ADPCM IMA Electronic Arts EACS
adpcm_ima_dk4: ADPCM IMA Duck DK4
adpcm_ima_dk3: ADPCM IMA Duck DK3
adpcm_ima_dat4: ADPCM IMA Eurocom DAT4
adpcm_ima_cunning: ADPCM IMA Cunning Developments
adpcm_ima_apm: ADPCM IMA Ubisoft APM
adpcm_ima_apc: ADPCM IMA CRYO APC
adpcm_ima_amv: ADPCM IMA AMV
adpcm_ima_alp: ADPCM IMA High Voltage Software ALP
adpcm_ima_acorn: ADPCM IMA Acorn Replay
adpcm_ea_xas: ADPCM Electronic Arts XAS
adpcm_ea_r3: ADPCM Electronic Arts R3
adpcm_ea_r2: ADPCM Electronic Arts R2
adpcm_ea_r1: ADPCM Electronic Arts R1
adpcm_ea_maxis_xa: ADPCM Electronic Arts Maxis CDROM XA
adpcm_ea: ADPCM Electronic Arts
adpcm_dtk: ADPCM Nintendo Gamecube DTK
adpcm_ct: ADPCM Creative Technology
adpcm_argo: ADPCM Argonaut Games
adpcm_aica: ADPCM Yamaha AICA
adpcm_agm: ADPCM AmuseGraphics Movie
adpcm_afc: ADPCM Nintendo Gamecube AFC
adpcm_adx: SEGA CRI ADX ADPCM
adpcm_4xm: ADPCM 4X Movie
acelp.kelvin: Sipro ACELP.KELVIN
ac3_fixed: ATSC A/52A (AC-3)
ac3: ATSC A/52A (AC-3)
aac_latm: AAC LATM (Advanced Audio Coding LATM syntax)
aac_fixed: AAC (Advanced Audio Coding)
aac: AAC (Advanced Audio Coding)
8svx_fib: 8SVX fibonacci
8svx_exp: 8SVX exponential
Features:
VKontakte support: No
Spell-Checking support: Yes
Rajce support: Yes
Parallelized demosaicing: Yes
Panorama support: Yes
Memory available: 30.7 GiB
Media player support: Yes
LibLqr support: Yes
HTML Gallery support: Yes
HEIF writing support: Yes
HEIF reading support: Yes
Exiv2 supports XMP metadata: Yes
Exiv2 supports Base Media: Yes
DBus support: Yes
Database internal server: No
Database backend: QMYSQL
CPU cores: 16
Calendar support: Yes
Baloo support: Yes
AddressBook support: Yes

Zitat von Gilles Caulier <caulier.gilles at gmail.com>:

> Hi all,
>
> The whole infrastructure to recompile the bundles 7.x and 8.x (beta)
> is now ported to Ubuntu 18.04 (used for AppImage and Windows
> installer). The workflow is to publish at the same time 7.x and 8.x
> versions.
>
> I would like to publish a 7.9.0 official release for the first week of
> december. For that i need the maximum feedback from AppImage and
> Windows users to see if nothing is broken with the migration.
> Especially :
>
> - AppImage needs (or not) the preloading of shared libraries at
> startup. Mostly, we inherit of the legacy rules used with the Mageia7
> system used to build the bundle. Probably these rules must be
> simplified or adjusted for Ubuntu 18.04 as the dependencies are not
> the same at run time with the host system running application. This
> point need to be checked with all Linux host where the bundle can be
> used (typically, all redhat and debian based systems for ex).
>
> - Windows installer introduced a few simplifications with the NSIS
> packager included in my pending todo list since a very long time. I
> removed an extra dll used to deal with the registration database to
> see if the application is already installed on the system or not, and
> to decide if it needs to be uninstalled before to process installation
> of the new version. I don't check the regression of this feature with
> all Windows versions supported.
>
> For next 7.9.0, we have also a set of important bugfixes introduced
> where we want to see if no regression have been introduced. In other
> words, please test as you can, all feedback are welcome.
>
> https://invent.kde.org/graphics/digikam/-/blob/qt5-maintenance/NEWS
>
> Remember : 7.9.0 can be considered as stable and can be used in production:
>
> https://files.kde.org/digikam/
>
> 8.0.0 is unstable as not all features have been completely tested and
> finalized. Use it with test collections/user accounts only.
>
> https://files.kde.org/digikam/unstable/
>
> Thanks in advance to contribute and support digiKam project
>
> Best regards
> Gilles Caulier



Links:
------
[1]  
https://invent.kde.org/graphics/digikam/commit/205978993f59632b29953a6b0bc2da002224dfeb
  Jürgen Blumenschein, eMail: blumenschein at dokom.net
Homepage: http://members.dokom.net/blumenschein
Am Quartus 17
D-44149 Dortmund
Tel.: +49 231 7217321, Handy: +49 176 5591 4562
public key:
http://members.dokom.net/blumenscheinJuergen_Blumenschein_(0xC9358EBB)_public_key.asc
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