[Digikam-users] First digiKam 4.9.0 PKG installer for OSX...
caulier.gilles at gmail.com
Sat May 23 18:09:38 BST 2015
2015-05-23 13:58 GMT+02:00 Tom Vincent <digikam at tlvince.com>:
> > On Fri, May 8, 2015 at 7:55 PM, Gilles Caulier wrote:
> > I just completed to build the first digiKam 4.9.0 stand alone PKG
> > installer for OSX :
> This is fantastic news!
Thanks. I'm fight since a long time with OSX PKG stuff... I hope to
complete this task soon...
> Back in Dec 2013, I tried to compile Digikam for OS X via Homebrew.
> Although I was able to build, I ran into a number of runtime issues.
> Since then, there hasn't been much activity in homebrew-kde, so I'm
> glad to hear of effort going into producing an easy to use Digikam
> binary package for OS X.
> > 2015-05-10 18:19 GMT+02:00 Guðbjartur Kristófersson <gk <at> mr.is>:
> > 5. digikam crashes on View => Tables
> I'm also able to reproduce this on OS X 10.10.3 with 5th PKG version.
> Please find the stack trace.
I patched code for 4.11.0 release :
crash is not reproducible under OSX with it... But i cannot generalize...
> Other minor issues:
> * The Google maps view does not work; it just shows blank white. Marble is
This can be a network restriction. Here it work fine.
> * CMD+, keyboard shortcut conflicts between View > Zoom to 100% and
Conflict with what ?
> Nice to haves:
> * Pinch zoom/other OS X trackpad gestures
> Either way, this seems stable enough to use day-to-day. What needs to
> happen to see an official release?
I must to do it (:=))). It still :
1/ to have QtCurves widget style working. In PKG, i packaged it but it
still unavailable on digiKam. I don't know yet why...
2/ compile digiKam and co with debug symbols, to have all info to hack in
case of crash. Last time that i do it, i see a big conflict with debug and
non debug symbols mixed in shared libs. I don't know yet why.
3/ be able to use current implementation from git/master (or a tag
version). Currently i use last Macports version published, so 4.9.0. I know
that 4.10.0 is under review, but it's move slowly on Macports team...
It's always the same. The last 10% to fix are the most long and complex. I
hope to provide a version 6 tomorrow, but i'm not sure.
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