DIGEST tag

Vladislav Blanton vblanton at gmail.com
Mon Apr 4 20:17:15 CEST 2011


I've seen it too, but also only from Stefan Majewsky. I think we should
remove the word, much like we remove CCMAIL.

V

On Sun, Apr 3, 2011 at 4:02 PM, Marco Krohn <marco.krohn at googlemail.com>wrote:

> Dear all,
>
> it seems our recent discussion about adding a DIGEST tag already
> helped... I have seen people using it now for the third time:
>
> "Commit 1226735 by Stefan Majewsky (majewsky)
> /trunk/KDE/kdegames/palapeli/src2011-04-01 23:53:28
> Memory usage optimizations for big puzzles.
>
> DIGEST
>
> 1. Cleanup the unprocessed piece images after having finished loading.
> 2. Restrict the shadow radius to 50px maximum.
>
> With a big test puzzle (4000x4000, 300 pieces), memory usage (for the
> whole process) drops from 780 MB to 370 MB.
>
> Optimization 1 makes 100 MB (= one set of uncompressed piece images),
> optimization 2 fress about 300 MB (because the shadow size decreases
> from about 300px to the new limit of 50px).
>
> Note that loading time has not been affected by this. It's still
> awfully slow if you have the visual effects enabled."
>
>
> Danny would it be possible to highlight the word such that we can
> easily spot it? That would be helpful.
>
> Question for the editors: should we remove the the word "DIGEST" from
> the commit message?
>
>
> Have a nice day,
>  Marco
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