Review Request: Support for equalizer scripts and plugins. WIP.
Ryan McCoskrie
ryan.mccoskrie at gmail.com
Fri Nov 18 20:54:43 UTC 2011
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This is an automatically generated e-mail. To reply, visit:
http://git.reviewboard.kde.org/r/102798/
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(Updated Nov. 18, 2011, 8:54 p.m.)
Review request for Amarok.
Summary (updated)
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Support for equalizer scripts and plugins. WIP.
Description (updated)
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This patch is the beginning of an effort to make a generic equalizer interface for plugins and scripts to access.
0: Gives the EngineController controller class new functions for examining, choosing and altering presets.
0: AmarokEngineScript provides functions to access the simpler equalizer functions in EngineController.
0: EqualizerDialog now uses the The::engineController() as a back end.
WARNING: I don't properly understand how the equalizer works. The largest changes in this patch are mostly
code moved from EqualizerDialog to EngineController. It's quite ugly in places.
Diffs
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src/EngineController.h 3da2f23
src/EngineController.cpp 5bea5c6
src/dialogs/EqualizerDialog.h 9dad055
src/dialogs/EqualizerDialog.cpp ddcd300
src/scriptengine/AmarokEngineScript.h f1cdb8c
src/scriptengine/AmarokEngineScript.cpp 395c504
Diff: http://git.reviewboard.kde.org/r/102798/diff/diff
Testing (updated)
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0: Briefly tested the Amarok.Engine.eqChangeCurrentPreset() function in the script console. Works as expected.
0: Amarok.Engine.eqBandsFreq() seems to return no value.
####################
# First Revision #
####################
0: Opened script console and Equalizer Dialog. Used both the dialog and Amarok.Engine.currentPreset property
to alter the equalizer. Everything appears to work properly.
Thanks,
Ryan McCoskrie
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