[Bug 170777] New: Ksirk, the IA's problem

Charles-Antoine Couret cacouret at wanadoo.fr
Wed Sep 10 00:45:14 BST 2008


http://bugs.kde.org/show_bug.cgi?id=170777

           Summary: Ksirk, the IA's problem
           Product: kde
           Version: 4.1.0
          Platform: Fedora RPMs
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: NOR
         Component: general
        AssignedTo: unassigned-bugs at kde.org
        ReportedBy: cacouret at wanadoo.fr


Version:            (using KDE 4.1.0)
OS:                Linux
Installed from:    Fedora RPMs

The IA game has several defects, putting levels of difficulty would be a plus
in this regard.
- Sometimes the IA will not use the new units at the beginning of a turn
(leaving as a whole in this case his nation to die without doing anything).
- The IA ever attacking a border where there is n-1 units that its territory
which may at one stage block their action because nobody dares do anything.
- The IA increases automatically approximately n 2 units within the boundaries
described above rather than be assigned to other poles.
- The IA has tended not to attack an enemy that has not attacked in the party
(in the presence of other enemies on its borders).
- It is rare that the IA chooses the beginning of the party bring its army in
Oceania, preferring other continents. Oceania is often neglected in the
beginning (5-10 1st lap).
- The IA does not take into account the strategy, instead leaving it to
instinct. He preferred to attack countries weakly defended rather than
attacking an enemy stronger but whose location is more interesting (less
borders to defend therefore easier to manage for attacks strongest in key
locations (Iceland, Vietnam, Arabia , Iran, Prussia, Mexico, Alaska, etc.)..
and probably other defects improved.


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