[rkward-cvs] SF.net SVN: rkward:[4015] trunk/rkward/doc/rkwardplugins/index.docbook

m-eik at users.sourceforge.net m-eik at users.sourceforge.net
Tue Nov 1 20:08:59 UTC 2011


Revision: 4015
          http://rkward.svn.sourceforge.net/rkward/?rev=4015&view=rev
Author:   m-eik
Date:     2011-11-01 20:08:59 +0000 (Tue, 01 Nov 2011)
Log Message:
-----------
typo in docs

Modified Paths:
--------------
    trunk/rkward/doc/rkwardplugins/index.docbook

Modified: trunk/rkward/doc/rkwardplugins/index.docbook
===================================================================
--- trunk/rkward/doc/rkwardplugins/index.docbook	2011-11-01 11:39:47 UTC (rev 4014)
+++ trunk/rkward/doc/rkwardplugins/index.docbook	2011-11-01 20:08:59 UTC (rev 4015)
@@ -1668,7 +1668,7 @@
 		<tip><para>The package will add a new GUI dialog to &rkward; under <menuchoice><guimenu>File</guimenu><guimenuitem>Export</guimenuitem><guimenuitem>Create &rkward; plugin skeleton</guimenuitem></menuchoice>. Like the name suggests, you can create plugin skeletons for further editing with it. This dialog itself was in turn generated by an <application>rkwarddev</application> script which you can find in the <quote>demo</quote> directory of the installed package and package sources, as an additional example. You can also run it by calling <function>demo("skeleton_dialog")</function></para></tip>
 
 		<sect2 id="rkdev_gui"><title>GUI description</title>
-		<para>You will imediately notice that the workflow is considerably different: Contrary to writing the XML code directly, you do not begin with the <command><document></command> definition, but directly with the plugin elements you'd like to have in the dialog. You can assign each interface element -- be it checkboxes, dropdown menus, variable slots or anything else -- to individual &r; objects, and then combine these objects to the actual GUI. The package has functions for <link linkend="interfaceelements">each XML tag</link> that can be used to define the plugin GUI, and most of them even have the same name, only with the prefix <function>rk.XML.*</function>. For example, defining a <command><varselector></command> and two <command><checkbox></command> elements for the <replaceable>"x"</replaceable> and <replaceable>"y"</replaceable> variable of the t-test example can be done by:</para>
+		<para>You will imediately notice that the workflow is considerably different: Contrary to writing the XML code directly, you do not begin with the <command><document></command> definition, but directly with the plugin elements you'd like to have in the dialog. You can assign each interface element -- be it checkboxes, dropdown menus, variable slots or anything else -- to individual &r; objects, and then combine these objects to the actual GUI. The package has functions for <link linkend="interfaceelements">each XML tag</link> that can be used to define the plugin GUI, and most of them even have the same name, only with the prefix <function>rk.XML.*</function>. For example, defining a <command><varselector></command> and two <command><varslot></command> elements for the <replaceable>"x"</replaceable> and <replaceable>"y"</replaceable> variable of the t-test example can be done by:</para>
 		<programlisting>
 variables <- rk.XML.varselector(id.name="vars")
 var.x <- rk.XML.varslot("compare", source=variables, types="number", required=TRUE, id.name="x")

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