[rkward-cvs] SF.net SVN: rkward: [827] trunk/rkward/rkward/core/robject.h
tfry at users.sourceforge.net
tfry at users.sourceforge.net
Sun Oct 8 22:04:07 UTC 2006
Revision: 827
http://svn.sourceforge.net/rkward/?rev=827&view=rev
Author: tfry
Date: 2006-10-08 15:04:04 -0700 (Sun, 08 Oct 2006)
Log Message:
-----------
adding some API thoughts
Modified Paths:
--------------
trunk/rkward/rkward/core/robject.h
Modified: trunk/rkward/rkward/core/robject.h
===================================================================
--- trunk/rkward/rkward/core/robject.h 2006-10-08 17:28:33 UTC (rev 826)
+++ trunk/rkward/rkward/core/robject.h 2006-10-08 22:04:04 UTC (rev 827)
@@ -136,7 +136,18 @@
static VarType textToType (const QString &text);
/** Returns the given string in quotes, taking care of escaping quotation marks inside the string. */
static QString rQuote (const QString &string);
+// UNIMPLEMENTED
+/** Returns a canonified name given a non-canoified name. Warning! This is not (necessarily) suitable for submission to
+R, only for internal lookup. For submission to R, always use RObject::getFullName (), as it will apply more complicated (and correct) rules depending on object type */
+// static QString canonifyName (const QString &from);
+/** Function for code completion: given the partial name, find all objects matching this partial name
+ at param partial_name The partial name to look up
+ at param current_list A pointer to a valid (but probably initially empty) RObjectMap. Matches will be added to this list
+ at param name_is_canonified internal parameter. Set to true, if the name to match is already canonfied (else it will be canonified internally) */
+// virtual void findObjectsMatching (const QString &partial_name, RObjectMap *current_list, bool name_is_canonified=false);
+// UNIMPLEMENTED END
+
/** If the object is being edited, returns that editor (in the future probably a list of editors). Else returns 0 */
RKEditor *objectOpened ();
/** Tells the object it has been opened (opened=true) or closed (opened=false) by the given editor. If the object is opened by the first editor, it will
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