[rekonq] Rekonq icon

andrea diamantini adjam7 at gmail.com
Tue Mar 5 21:04:04 UTC 2013


Hi Ken,
and sorry for the VERY LATE reply. I took a look to your work, I thought
about, I took my time... and I think that rekonq icon is Lionel's one. Let
me please explain this.
In our early days, we had an easy icon done by a child (one of rekonq first
supporters). Then Lionel started thinking about implementing a new one. He
thought a lot about and we discuss a lot of times: the world, the blue, the
dragon with red eyes embracing it and so on.
Given this, you are allowed and I am personally very happy about someone
working on the icon. But I think the dragon should stay in the position it
is in Lionel's one. Main target of a new icon should be rewamp and
simplificate it.
Hope I clarified my opinion about.

Regards,


2013/2/28 Ken Vermette <vermette at gmail.com>

> Sorry I didn't reply Lionel, for some reason my email didn't sort your
> message correctly. :S
>
> Thank you for the blender file - though I can't say I'd be able to do
> anything with it! I'm terrible at blender. Worse than terrible. Last time I
> tried to use blender I utterly failed to make a cube. I do want to say I
> tried about a dozen concept sketches but I kept going back to your concept.
> Your icon is wonderfully recognizable and well thought-out, hopefully I
> didn't lose that.
>
> Anywho! I actually just polished off the first vector revision;
>
> http://kver.ca/misc/rekonq-banner.png (previews)
> http://kver.ca/misc/rekonq-iconpack.zip (SVG icons & PNG files)
>
> If you like em', consider them under the GNU GPL3, unless you want it
> under a different license then I'd be happy to use another. The SVG icons
> are made with Inkscape. At some point I want to give these more polish, but
> consider it a future update - I'm afraid my artistic streak is running out
> for the month. ;)
>
> If these are good enough for an upcoming release, fantastic! All yours. If
> you guys want some tweaks I could probably rush any changes to meet any
> release schedules.
>
> Hope those work! And also, great job on Rekonq!
>
>
> On Sat, Feb 23, 2013 at 10:32 AM, Lionel Chauvin <megabigbug at yahoo.fr>wrote:
>
>> Hi Ken,
>>
>> It looks good.
>> It has less buggy perspectives than my original concept.
>>
>> I made a 3d version with blender:
>>
>> http://kde-look.org/content/show.php/Rekonq+wallpaper?action=content&content=154453
>>
>> I don't know if it can help you but I send you the blender files in
>> attachment.
>>  It is rendered with cycle engine. (Ubuntu packages of blender don't
>> contains cycle, but official blender version can be downloaded here
>> http://www.blender.org/download/get-blender/)
>>
>> Allow your creativity to flourish and have fun :)
>>
>> Lionel
>>
>> >Hey again!
>>
>> >Sorry I didn't get back with info on my little icon in reasonable time;
>> I got a little frustrated with an early concept being terrible and wound up
>> sitting on it, but I got struck by lightning and drew up a new idea.
>>
>> >Here's a link to the concept I just polished off:
>>
>> http://kver.ca/misc/rekonq2-icon.png
>>
>> >If it looks like something you guys are interested in, give me any
>> feedback or changes you might want. Odds are I can get a final high-detail
>> vector icon done sometime next week if everyone agrees on it, along with a
>> couple lower-detail pixel-precise versions.
>>
>>  >- Ken
>>
>>
>
> _______________________________________________
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> rekonq at kde.org
> https://mail.kde.org/mailman/listinfo/rekonq
>
>


-- 

Andrea Diamantini
WEB: http://www.adjam.org

rekonq project
WEB: http://rekonq.kde.org
IRC: rekonq at freenode
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