D10750: wayland: Add support for zwp_linux_dmabuf
Fredrik Höglund
noreply at phabricator.kde.org
Sun Jun 23 23:07:27 BST 2019
fredrik added inline comments.
INLINE COMMENTS
> zzag wrote in abstract_egl_backend.cpp:427
> What's holding us from doing that?
We would need to create a separate EGL image and a separate texture for each plane.
The scene would need to bind each of those textures to separate texture binding points, and we would need to generate and use a shader that samples texels from each plane and performs YUV to RGB conversion.
REPOSITORY
R108 KWin
REVISION DETAIL
https://phabricator.kde.org/D10750
To: romangg, #kwin, #plasma, davidedmundson, mart, graesslin, fredrik
Cc: meven, zzag, romangg, anthonyfieroni, plasma-devel, kwin, LeGast00n, sbergeron, jraleigh, fbampaloukas, GB_2, mkulinski, ragreen, jackyalcine, Pitel, iodelay, bwowk, ZrenBot, ngraham, alexeymin, himcesjf, lesliezhai, ali-mohamed, hardening, jensreuterberg, abetts, sebas, apol, mart
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