D19148: Make shadow sizes linear
Vlad Zagorodniy
noreply at phabricator.kde.org
Sat Feb 23 17:39:26 GMT 2019
zzag added a comment.
In D19148#418083 <https://phabricator.kde.org/D19148#418083>, @ndavis wrote:
> @zzag Is the only difference between the ambient and directional shadow the Y axis offset? If so, why do we have two shadows if they don't work differently?
Well, no, that's not that easy, we need them both. On its own, the directional shadow is a little bit harsh/sharp, so the ambient shadow is used to make it softer. Generally speaking, I took inspiration from material shadows <https://material.io/design/environment/light-shadows.html#>. Pay close attention to pictures in "light and shadows" section.
REPOSITORY
R31 Breeze
BRANCH
shadow-sizes (branched from master)
REVISION DETAIL
https://phabricator.kde.org/D19148
To: ndavis, #vdg, #breeze, ngraham
Cc: filipf, ngraham, zzag, rooty, plasma-devel, jraleigh, GB_2, ragreen, Pitel, ZrenBot, lesliezhai, ali-mohamed, jensreuterberg, abetts, sebas, apol, mart
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