D19134: Multiply radius by 0.5 in calculateBlurStdDev()
Nathaniel Graham
noreply at phabricator.kde.org
Tue Feb 19 16:44:54 GMT 2019
ngraham added a comment.
Sorry, we had discussed this with @zzag in the #VDG <https://phabricator.kde.org/tag/vdg/> room and I (perhaps erroneously?) left with the impression that this was set at its previous value to preserve a certain look-and-feel, and was therefore something we could change since we were adjusting that look-and-feel elsewhere. I did test it and didn't notice any visual regressions.
Can you clarify what problems this change causes?
REPOSITORY
R31 Breeze
REVISION DETAIL
https://phabricator.kde.org/D19134
To: ndavis, #breeze, ngraham
Cc: zzag, davidedmundson, ngraham, plasma-devel, jraleigh, GB_2, ragreen, Pitel, ZrenBot, lesliezhai, ali-mohamed, jensreuterberg, abetts, sebas, apol, mart
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