D7888: Make sure OpenGL Context is valid before deleting shader
David Edmundson
noreply at phabricator.kde.org
Wed Sep 20 16:02:23 UTC 2017
davidedmundson added inline comments.
INLINE COMMENTS
> graesslin wrote in scene_opengl.cpp:1191-1194
> best would be if we knew that the context is current. But that's unfortunately wishful thinking.
>
> My suggestion would be to do your option 1:
>
> > makeOpenGLContextCurrent() but then don't call doneOpenGLContextCurrent?
>
> In the good old days of pre-Qt5 KWin made the context current exactly once and then never called done. This changed with QtQuick also making a context current. So IIRC we can just make it current but don't have to call done. But I'm not 100 % sure.
There's a few parts of EffectsHandlerImp that calls make() but not done() in response to non-render related things.
Seems to be an established safe pattern.
REPOSITORY
R108 KWin
REVISION DETAIL
https://phabricator.kde.org/D7888
To: davidedmundson, #plasma, graesslin
Cc: graesslin, plasma-devel, kwin, #kwin, bwowk, ZrenBot, progwolff, lesliezhai, ali-mohamed, hardening, jensreuterberg, abetts, sebas, apol, mart
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