[Differential] [Commented On] D4848: Split frag and vert code of FadingNode into separate files
Kai Uwe Broulik
noreply at phabricator.kde.org
Wed Mar 1 09:26:33 UTC 2017
broulik added a comment.
+1
INLINE COMMENTS
> fadingnode.cpp:57
> {
> - return "varying highp vec2 v_coord;"
> - "uniform sampler2D u_src;"
> - "uniform sampler2D u_target;"
> - "uniform highp float u_transitionProgress;"
> - "uniform lowp float qt_Opacity;"
> - "void main() {"
> - "lowp vec4 tex1 = texture2D(u_target, v_coord);"
> - "lowp vec4 tex2 = texture2D(u_src, v_coord);"
> - "gl_FragColor = mix(tex2, tex1, u_transitionProgress) * qt_Opacity;"
> - "}";
> + return QList<QByteArray>() << "qt_Vertex" << "qt_MultiTexCoord0";
> }
Maybe?
return {QByteArrayLiteral("..."), QByteArrayLiteral("...")};
> shaders.qrc:2
> +<!DOCTYPE RCC><RCC version="1.0">
> +<qresource prefix="/plasmaframework/shaders">
> + <file>fadingmaterial.vert</file>
plasma-framework?
REPOSITORY
R242 Plasma Framework (Library)
REVISION DETAIL
https://phabricator.kde.org/D4848
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To: davidedmundson, #plasma
Cc: broulik, plasma-devel, #frameworks, progwolff, lesliezhai, ali-mohamed, jensreuterberg, abetts, sebas, apol
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