D6396: Refactor the specification of OpenGL context attributes
Martin Flöser
noreply at phabricator.kde.org
Mon Jun 26 15:52:18 UTC 2017
graesslin created this revision.
Restricted Application added a project: KWin.
Restricted Application added subscribers: kwin, plasma-devel.
REVISION SUMMARY
The current way to specify the OpenGL context attributes does no longer
scale as can be seen in https://phabricator.kde.org/D6344. There are too many different context
attribute sets and with every addition we grow lots of copied code. The
chances to introduce errors in that code which is difficult to debug are
very high. As can be seen in the glx backend which defines major 1,
minor 2, but it should be major 2, minor 1.
This change reworks this code by creating a builder class which contains
only an abstract definition of what needs to be in the attributes.
E.g. the version, whether it's robust and so on.
Now we can just have a list of possible attributes in a well described
way:
auto builder;
builder.setVersion(3, 1);
builder.setRobust(true);
All possible builders are added to a list and operated on in a for loop
which tries to creat a context. Once it succeeded it breaks the list.
In addition a debug statement is added which prints out the set of
options which went into the context.
So far this is only done for EGL, GLX can follow once https://phabricator.kde.org/D6344 is merged.
TEST PLAN
New unit test added, kwin_wayland OpenGL tests run and verified
REPOSITORY
R108 KWin
BRANCH
context-attribute-builder
REVISION DETAIL
https://phabricator.kde.org/D6396
AFFECTED FILES
CMakeLists.txt
abstract_egl_backend.cpp
abstract_opengl_context_attribute_builder.cpp
abstract_opengl_context_attribute_builder.h
autotests/CMakeLists.txt
autotests/opengl_context_attribute_builder_test.cpp
egl_context_attribute_builder.cpp
egl_context_attribute_builder.h
To: graesslin, #kwin, #plasma
Cc: plasma-devel, kwin, ZrenBot, progwolff, lesliezhai, ali-mohamed, hardening, jensreuterberg, abetts, sebas, apol, mart, lukas
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