Review Request 126131: Don't delete gl texture twice in thumbnail

Fredrik Höglund fredrik at kde.org
Mon Nov 23 07:46:41 UTC 2015


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Deleting a texture twice is legal in OpenGL, since unused texture ID's are silently ignored by glDeleteTextures(). That doesn't mean it's a good idea to do it, since a texture ID can be reused for a different texture after it's been passed to glDeleteTextures(). But regardless, it shouldn't crash as long as the textures pointer is valid.

- Fredrik Höglund


On Nov. 22, 2015, 1:57 a.m., David Edmundson wrote:
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> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/126131/
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> (Updated Nov. 22, 2015, 1:57 a.m.)
> 
> 
> Review request for KDE Frameworks and Plasma.
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> Repository: plasma-framework
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> Description
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> The QSGTextures are created with
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> window()->createTextureFromId(m_texture, QSize(w,h),
> QuickWindow::TextureOwnsGLTexture));
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> this means we don't want to be deleting textures ourselves too, it will
> be deleted when we delete the QSGTexture, which is a scoped pointer
> inside our QSGNode.
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> BUG: 355644
> REVIEW:
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> Diffs
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>   src/declarativeimports/core/windowthumbnail.cpp 2b09657e8ce6bd1cca1acc323d5955b2f1a1efb2 
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> Diff: https://git.reviewboard.kde.org/r/126131/diff/
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> 
> Testing
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> 
> Thanks,
> 
> David Edmundson
> 
>

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