Review Request 122673: Make Svg, FrameSvg work qith QT_DEVICE_PIXELRATIO

Marco Martin notmart at gmail.com
Mon Mar 9 09:09:45 UTC 2015



> On March 8, 2015, 4:49 p.m., Kai Uwe Broulik wrote:
> > The SVGs looke really nice now. Icons are crisp, and that also fixed the Blur/Contrast region in the popups.
> > 
> > Kickoff and Systray dialogs are insanely large now, however.

ok, so on some systems the sizes gets scaled twice. It must be gridUnit *= qApp->devicePixelRatio();
that seems necessary on a couple of my systems here, but not on others.
so, i'll remove that for the first push and then only testing will tell :)


- Marco


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On March 6, 2015, 2:34 p.m., Marco Martin wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/122673/
> -----------------------------------------------------------
> 
> (Updated March 6, 2015, 2:34 p.m.)
> 
> 
> Review request for Plasma.
> 
> 
> Repository: plasma-framework
> 
> 
> Description
> -------
> 
> (still in progress but here for feedback)
> when QT_DEVICE_PIXELRATIO is something different from 1, the pixmaps generated by Svg will be scaled up to give a proper texture.
> 
> This is complementary but not replacing our current approach:
> the pixelratio that can be accessed by units is now in relation to the qt pixel ratio, spacings are also adjusted accordingly (therefore, spaces and sizes won't need an integer value like pixelratio)
> 
> svg introduces also a scaleFactor property (that is pretty much like its old pixelRatio)
> basically, scalefactor, will scale both the textures *and* all the reported sizes, (old method) pixelratio just scales textures without altering measures (like qt pixelratio likes)
> they are now both used and combined, so a) we can have this working before supporting officially qt pixelratio when will be good enough but b) keeping the old mwthod working for the time being c) by using both at the sae time we can at least scale sizes of values != from integers, for screens that are too dense for 1 and not enough for 2
> 
> 
> Diffs
> -----
> 
>   src/declarativeimports/core/framesvgitem.cpp dae8a4f 
>   src/declarativeimports/core/iconitem.cpp 03f40c4 
>   src/declarativeimports/core/svgitem.cpp 570c1c3 
>   src/declarativeimports/core/units.h 6c038ba 
>   src/declarativeimports/core/units.cpp a740145 
>   src/plasma/framesvg.cpp 1bb3510 
>   src/plasma/private/svg_p.h a31d0ac 
>   src/plasma/svg.h 0bcbd7a 
>   src/plasma/svg.cpp 0a0db5e 
> 
> Diff: https://git.reviewboard.kde.org/r/122673/diff/
> 
> 
> Testing
> -------
> 
> 
> Thanks,
> 
> Marco Martin
> 
>

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