Review Request 122673: Make Svg, FrameSvg work qith QT_DEVICE_PIXELRATIO

David Edmundson david at davidedmundson.co.uk
Wed Mar 4 14:10:33 UTC 2015


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src/plasma/framesvg.cpp
<https://git.reviewboard.kde.org/r/122673/#comment52958>

    we need to setDevicePixelRatio on this, otherwise any app that tries to paint a FrameSvg::Pixmap() into another QPainter will get things doubled.



src/plasma/svg.h
<https://git.reviewboard.kde.org/r/122673/#comment52957>

    docs



src/plasma/svg.cpp
<https://git.reviewboard.kde.org/r/122673/#comment52959>

    Returning pixmaps with a doubled size with no devicePixelRatio set is going to screw up the client in a QPainter based app.
    
    We want some sort 
    same for ::image()
    
    for the paint() it doesn't matter as we're doing the painting ourselves and ready explicitly say our sourceRect is larger than the targetRect which is accompilishing the same thing



src/plasma/svg.cpp
<https://git.reviewboard.kde.org/r/122673/#comment52960>

    natural size pixmaps aren't being scaled by the devicePixelRatio.
    
    (we could ignore it, as SvgItem always uses the image() version with an explicit size)


- David Edmundson


On March 4, 2015, 2 p.m., Marco Martin wrote:
> 
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> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/122673/
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> 
> (Updated March 4, 2015, 2 p.m.)
> 
> 
> Review request for Plasma.
> 
> 
> Repository: plasma-framework
> 
> 
> Description
> -------
> 
> (still in progress but here for feedback)
> when QT_DEVICE_PIXELRATIO is something different from 1, the pixmaps generated by Svg will be scaled up to give a proper texture.
> 
> This is complementary but not replacing our current approach:
> the pixelratio that can be accessed by units is now in relation to the qt pixel ratio, spacings are also adjusted accordingly (therefore, spaces and sizes won't need an integer value like pixelratio)
> 
> svg introduces also a scaleFactor property (that is pretty much like its old pixelRatio)
> basically, scalefactor, will scale both the textures *and* all the reported sizes, (old method) pixelratio just scales textures without altering measures (like qt pixelratio likes)
> they are now both used and combined, so a) we can have this working before supporting officially qt pixelratio when will be good enough but b) keeping the old mwthod working for the time being c) by using both at the sae time we can at least scale sizes of values != from integers, for screens that are too dense for 1 and not enough for 2
> 
> 
> Diffs
> -----
> 
>   src/declarativeimports/core/units.cpp a740145 
>   src/plasma/framesvg.cpp 1bb3510 
>   src/plasma/private/svg_p.h a31d0ac 
>   src/plasma/svg.h 0bcbd7a 
>   src/plasma/svg.cpp 0a0db5e 
>   src/declarativeimports/core/framesvgitem.cpp dae8a4f 
>   src/declarativeimports/core/iconitem.cpp 03f40c4 
>   src/declarativeimports/core/svgitem.cpp 570c1c3 
>   src/declarativeimports/core/units.h 6c038ba 
> 
> Diff: https://git.reviewboard.kde.org/r/122673/diff/
> 
> 
> Testing
> -------
> 
> 
> Thanks,
> 
> Marco Martin
> 
>

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