Review Request 122673: Make Svg, FrameSvg work qith QT_DEVICE_PIXELRATIO
Marco Martin
notmart at gmail.com
Tue Feb 24 11:49:55 UTC 2015
> On Feb. 24, 2015, 7:59 a.m., David Edmundson wrote:
> > src/declarativeimports/core/units.cpp, line 152
> > <https://git.reviewboard.kde.org/r/122673/diff/1/?file=350726#file350726line152>
> >
> > You've changed the behaviour of this now.
should be fine, if the old method is used, devicePixelRatio() will be more than one and the icons size actually scaled
if only the qt devicepixelratio is used, the icons should not be scaled, then the icon size should not be touched, just to be drawn doubled by qt
(but yeah, i know something appears to go wrong there, since the size of the kickoff tabbar compared to its icons seems completely wrong now)
- Marco
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On Feb. 22, 2015, 1:39 p.m., Marco Martin wrote:
>
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/122673/
> -----------------------------------------------------------
>
> (Updated Feb. 22, 2015, 1:39 p.m.)
>
>
> Review request for Plasma.
>
>
> Repository: plasma-framework
>
>
> Description
> -------
>
> (still in progress but here for feedback)
> when QT_DEVICE_PIXELRATIO is something different from 1, the pixmaps generated by Svg will be scaled up to give a proper texture.
>
> This is complementary but not replacing our current approach:
> the pixelratio that can be accessed by units is now in relation to the qt pixel ratio, spacings are also adjusted accordingly (therefore, spaces and sizes won't need an integer value like pixelratio)
>
> svg introduces also a scaleFactor property (that is pretty much like its old pixelRatio)
> basically, scalefactor, will scale both the textures *and* all the reported sizes, (old method) pixelratio just scales textures without altering measures (like qt pixelratio likes)
> they are now both used and combined, so a) we can have this working before supporting officially qt pixelratio when will be good enough but b) keeping the old mwthod working for the time being c) by using both at the sae time we can at least scale sizes of values != from integers, for screens that are too dense for 1 and not enough for 2
>
>
> Diffs
> -----
>
> src/declarativeimports/core/framesvgitem.cpp dae8a4f
> src/declarativeimports/core/svgitem.cpp 570c1c3
> src/declarativeimports/core/units.h 6c038ba
> src/declarativeimports/core/units.cpp a740145
> src/plasma/private/svg_p.h a31d0ac
> src/plasma/svg.h 0bcbd7a
> src/plasma/svg.cpp 0a0db5e
>
> Diff: https://git.reviewboard.kde.org/r/122673/diff/
>
>
> Testing
> -------
>
>
> Thanks,
>
> Marco Martin
>
>
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