Review Request 116024: Port IconItem to native QSGTexture
David Edmundson
david at davidedmundson.co.uk
Mon Mar 24 10:44:23 UTC 2014
> On March 21, 2014, 9:24 a.m., Marco Martin wrote:
> > what's the status of this?
It wasn't really a priority before the beta, so I moved away for a bit.
Code as far as I'm concerned is fine, but I'd like to modify this so that we switch back away from a fading node when we're not animating. Otherwise we're keeping two QSGTexture objects when we only need one.
- David
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On Feb. 27, 2014, 1:44 p.m., David Edmundson wrote:
>
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/116024/
> -----------------------------------------------------------
>
> (Updated Feb. 27, 2014, 1:44 p.m.)
>
>
> Review request for Plasma.
>
>
> Repository: plasma-framework
>
>
> Description
> -------
>
> Port IconItem to native QSGTexture including the animation.
> This will save constantly uploading a new texture to OpenGL throughout the animation.
>
>
> Diffs
> -----
>
> CMakeLists.txt 4bc47bf
> src/declarativeimports/core/CMakeLists.txt 97e9283
> src/declarativeimports/core/fadingnode.cpp PRE-CREATION
> src/declarativeimports/core/fadingnode_p.h PRE-CREATION
> src/declarativeimports/core/iconitem.h 26ee410
> src/declarativeimports/core/iconitem.cpp fed2f9b
>
> Diff: https://git.reviewboard.kde.org/r/116024/diff/
>
>
> Testing
> -------
>
> Test app: http://paste.kde.org/pl5pwdnel
>
>
> Thanks,
>
> David Edmundson
>
>
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