Review Request 119425: Cache the textures created for the fast path

Aleix Pol Gonzalez aleixpol at kde.org
Wed Jul 23 16:44:42 UTC 2014



> On July 23, 2014, 2:38 p.m., David Edmundson wrote:
> > src/declarativeimports/core/framesvgitem.cpp, line 391
> > <https://git.reviewboard.kde.org/r/119425/diff/1/?file=292155#file292155line391>
> >
> >     this means every object performs a method on a singleton.
> >     
> >     Arguably following ones won't do anything, but it's not ideal.
> 
> Marco Martin wrote:
>     kindof calls for the singleton being an object, so it clears itself
> 
> Aleix Pol Gonzalez wrote:
>     I did it like this, because I thought it would be better to just clean the cache whenever FrameSvgItem is requested to rather than covering all the causes explicitly, but yes, I can add another object listening to themeChanged.

Well themeChanged, and colorSchemeChanged and when devicePixelRatio changes.


- Aleix


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On July 23, 2014, 3:35 p.m., Aleix Pol Gonzalez wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/119425/
> -----------------------------------------------------------
> 
> (Updated July 23, 2014, 3:35 p.m.)
> 
> 
> Review request for Plasma.
> 
> 
> Repository: plasma-framework
> 
> 
> Description
> -------
> 
> Create a cache that has pointers to all the textures that we've generated, so in case we have one already created, we can re-use it.
> 
> 
> Diffs
> -----
> 
>   src/declarativeimports/core/framesvgitem.cpp 323b06b 
>   src/declarativeimports/core/iconitem.cpp 38012cc 
>   src/declarativeimports/core/svgitem.cpp eccff55 
>   src/declarativeimports/core/svgtexturenode.h 21b9b2f 
> 
> Diff: https://git.reviewboard.kde.org/r/119425/diff/
> 
> 
> Testing
> -------
> 
> see the qDebug (to be removed before commit). 
> 
> plasmashell 2> out
> $ grep s_cache out | grep ": miss" | wc -l
> 342
> $ grep s_cache out | grep ": hit" | wc -l
> 126
> 
> So still having 3 times more hits than miss, so there's big room for improvement. Good news is that with this, we get a ~25% of memory and bandwidth save, in a per-item basis.
> 
> 
> Thanks,
> 
> Aleix Pol Gonzalez
> 
>

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