Review Request 115923: Render SvgItem natively rather than going through QQuickPaintedItem
David Edmundson
david at davidedmundson.co.uk
Tue Feb 25 17:00:22 UTC 2014
> On Feb. 21, 2014, 11:18 p.m., Sebastian Kügler wrote:
> > I've run your native_render_frame branch for a bit, some observations on my system:
> >
> > - It mostly works
> > - taskbar doesn't find some elements in the svg, leading to lots of messages like this:
> > plasma_shell(11872)/default QSvgTinyDocument::draw: Couldn't find node normalbottomright. Skipping rendering.
> > - we seem to be hitting a few slow code pathes, which mean that I'm getting some smaller and longer freezes
> > - memory usage has gone up quite a bit, from 178MB to 328MB
> > - I'm seeing lots of threads of plasma-shell in ps
> >
> > I like the idea, though, and I think those issues are something that can be sorted out. Looking at the code, it looks pretty clean so far, so nice work!
>
> David Edmundson wrote:
> Aye, it turns out there's a reason Plasma::FrameSVG is really big; and I'm basically recreating the most complex method inside that branch. Note that branch contains a lot more stuff than that's in this review.
>
> I need to fold back the things I've improved/learned from this review into that frame branch.
>
> I'm going to try to IconItem next I think, it's less menacing, but contains an animation which is exciting.
This code is pushed in the branch davidedmundson/svgrendering for testing.
it is _not_ the same as the native_render_frame branch.
- David
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On Feb. 21, 2014, 3:32 p.m., David Edmundson wrote:
>
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/115923/
> -----------------------------------------------------------
>
> (Updated Feb. 21, 2014, 3:32 p.m.)
>
>
> Review request for Plasma.
>
>
> Repository: plasma-framework
>
>
> Description
> -------
>
> The rationale behind this patch is on the mailing list in the thread "Minutes Monday"
>
> This doesn't boost performance or save memory much, but it paves the way for texture sharing, faster resizing, and plenty of other things.
>
> Based on Frederick's comment I have reverted my changes to use QImage everywhere, otherwise we lose out on the local QPixmap cache in KImageCache.
> Changes to plasmacore are minimal.
>
> I'm currently porting FrameSVG which is where we should see more gains, but I thought I should get this reviewed/merged in parallel.
>
> I have only seen one regression which is in the analog clock.
> Some odd code in the analog clock (by me apparently!) means the width is dependent on the current width, which due to some changes in this patch ends up in a constant spiral getting to infinitely sized and explode.
>
>
> Changelog (in reverse order):
> Remove manual isDirty tracking in SvgItem
> Always resize the node geometry on resizes
> Update to paint to fill the size of the object, not the size of texture
> Fix leaking texture
> Add convenient QImage image() getter in SVG
> Avoid repainting if node is not changed
> Render SvgItem natively rather than going through QQuickPaintedItem
>
>
> Diffs
> -----
>
> src/declarativeimports/core/svgitem.h c8be7cc
> src/declarativeimports/core/svgitem.cpp e90751a
> src/plasma/svg.h 01d98f8
> src/plasma/svg.cpp 9ec2aa5
>
> Diff: https://git.reviewboard.kde.org/r/115923/diff/
>
>
> Testing
> -------
>
>
> Thanks,
>
> David Edmundson
>
>
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