Review Request 116024: Port IconItem to native QSGTexture

Marco Martin notmart at gmail.com
Mon Feb 24 16:55:36 UTC 2014


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not sure how much will be visible in the end result.
tough if i understood correctly how it works, it does the animation by animating the opacity of the old image from 1 to 0, and the opacity of the new one from 0 to 1.

This is not the same thing as a crossfade, that's what it was doing.
I fear it will be visible the opacity of the whole result go down and then up again, especially when animating with an highlight effect (that is the same icon)

- Marco Martin


On Feb. 24, 2014, 4:09 p.m., David Edmundson wrote:
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> This is an automatically generated e-mail. To reply, visit:
> https://git.reviewboard.kde.org/r/116024/
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> (Updated Feb. 24, 2014, 4:09 p.m.)
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> 
> Review request for Plasma.
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> Repository: plasma-framework
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> Description
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> Port IconItem to native QSGTexture including the animation.
> This will save constantly uploading a new texture to OpenGL throughout the animation.
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> Diffs
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>   src/declarativeimports/core/iconitem.h 26ee410 
>   src/declarativeimports/core/iconitem.cpp fed2f9b 
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> Diff: https://git.reviewboard.kde.org/r/116024/diff/
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> Testing
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> Test app: http://paste.kde.org/pl5pwdnel
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> 
> Thanks,
> 
> David Edmundson
> 
>

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