QtJolie and remote widgets
Dario Freddi
drf54321 at gmail.com
Fri Aug 27 15:40:09 CEST 2010
On 23/08/2010 21:41, Aaron J. Seigo wrote:
> On Saturday, August 21, 2010, Dario Freddi wrote:
>> However, I'd really like to remove that code from kdelibs as it definitely
>> does not belong there. However, after a quick look at the code, I found out
>> that such a thing would mean having a hard dependency on QtJolie in
>> kdelibs.
> right now, yes, but that would be easily resolved by making those code paths
> conditional. that could be achieved through ifdef's or by abstracting out the
> backend more if needed.
Yes, I'd probably go for ifdefs to get the job done quickly, although in
the long term I'd surely like to see the backend being abstracted.
>
>> So, basically I'd like to know if anybody is planning to maintain remote
>> widgets actively to plan what I should do. I am surely fond to learn Jolie
>> as I'm interested in it, so I can volunteer for at least having a better
>> situation than now.
> awesome :) go head, imho. there was one GSoC student working with QtTelepathy
> who was hoping to make remote widgets work over telepathy tubes. other than
> that, i think it's a wide-open area for work to be done.
Ok, that's cool :) I'll start with posting a review when I'll get
KDELibs to compile without QtJolie, and then abstract things out from there.
>> What I'd like to do is abstract the Jolie stack to let kdelibs compile
>> without QtJolie itself (even if this would mean remote widgets won't
>> really work).
> yes, that would be fine; it would just mean that Applet wouldn't show the
> share dialog and widgets announced on the network wouldn't show up in such a
> build. it should be pretty much completely transparent to the outside world
> without anything looking too ugly.
Cool
>> I also remember some people talking about abstracting dnssd
>> for using $something else, but I'll leave this for the discussion.
> yes, that would also be nice (though a different topic), and is what the GSoC
> student would have needed to work on. i don't think he actually got that far,
> however? anyways, abstracting that out was something that was taken into
> consideration in the original design (which is why it is a bit more complex
> than it probably really needs to be a couple of places internally).
Hmm, I see. From what I saw it should be no monster work, but I can try
to find out something about the former work with Telepathy - I hope it
got at least started somehow, otherwise I'll try taking charge of this.
>
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