Review Request: an overlay effect element for framesvg

Marco Martin notmart at gmail.com
Tue Jan 13 18:02:40 CET 2009


On Monday 12 January 2009, Aaron J. Seigo wrote:
> On Monday 12 January 2009, Marco Martin wrote:
> > if the possible positions are not that much (lets say something like on
> > the 4 corners) maybe using a single pixmap for caching would still be
> > possible? or maybe just if the position is consistent across instances
> > the impact on cache would still be acceptable hmm
>
> as long as this is cool with Pinheiro and his artistic vision, a limited #
> of positions us the best way to go imho. whether that's 4, 6 or 10 probably
> doesn't matter too much.
>
> once its in, we can play with tweaking the parameters around.
>
> > for the randomness: i would say still indicize in the cache for the
> > applet name but attach it to random numbers that controls the actual
> > positioning. the correspondence saved in a config file? like the one for
> > element rects?
>
> another approach is to use a single initially random seed and then just use
> that always. a random sequence is predictable if you know the first seed ;)
> or use that and a combination of the applet id and re-seed the generator
> each time. then we have only two variables max per widget, one of which is
> shared amongst all the widgets, so really only N+1 variables in total with
> the N variables already known to us via applet->id(). by reseeding with an
> initially random number + the id we get a constant set of "random" settings
> even when widgets are deleted.

hmm, what about simply use applet id as seed and take first 2 sequence number 
for the position?
would be quite deterministic and prevedible (given an id always the same 
result) but i don't think it would be a problem and could keep things quite 
simple

i'm also experimenting in saving the position on applet config, quite done 
also tthat patch(a bit bigger, changes also in applet.cpp) it would have a bit 
more entropy

Cheers,
Marco Martin
> the random seed could be generated once and stored in corona->config() in
> the top-level, in [General], in [Corona] or in [Containments].
>
> that means one more int read out of a file we already parse anyways.
>
> > (hmm the thing is becoming complex...)
>
> hehe.. KISS!




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