New Mandelbrot wallpaper in playground, triggers some bugs
Benoit Jacob
jacob.benoit.1 at gmail.com
Sat Sep 6 17:33:01 CEST 2008
just one more note: i'm going to implement the smooth gradient algo,
so please nobody blog about this wallpaper until i've done it,
currently it doesn't look too good.
2008/9/6 Benoit Jacob <jacob.benoit.1 at gmail.com>:
> ok should be fixed in 857678.
>
> Cheers,
> Benoit
>
> PS. Now using intel graphics (yes i got one of these sony sz2 with
> dual intel/nvidia), no rendering glitches.
>
>
> 2008/9/6 Benoit Jacob <jacob.benoit.1 at gmail.com>:
>> aaah got it :)
>>
>> when changing a setting, init() was called, reallocating the QImage
>> that was being painted in paralled by the renderer threads...
>>
>> solution was to add a renderThreads[0]->wait() in
>> Mandelbrot::init()... indeed the 0-th thread is the master-thread, it
>> controls the others if any.
>>
>> Cheers,
>> Benoit
>>
>> 2008/9/6 Benoit Jacob <jacob.benoit.1 at gmail.com>:
>>> Indeed, i can reproduce that.
>>>
>>> How do I get a backtrace? The kcrash dialog just disappears when i ask
>>> for the backtrace, and when i run plasma in gdb, after the crash it
>>> just says "no stack".
>>>
>>> 2008/9/6 Aaron J. Seigo <aseigo at kde.org>:
>>>> On Friday 05 September 2008, Benoit Jacob wrote:
>>>>> I updated to 177.70. With desktop effects enabled, the glitches are as
>>>>> bad as before. With desktop effects disabled, the situation has
>>>>> improved but there remain some glitches.
>>>>
>>>> not related, but i just discovered that changing the settings while the
>>>> fractal is still rendering on the desktop results in a crash in a thread in
>>>> the renderer..
>>>>
>>>> --
>>>> Aaron J. Seigo
>>>> humru othro a kohnu se
>>>> GPG Fingerprint: 8B8B 2209 0C6F 7C47 B1EA EE75 D6B7 2EB1 A7F1 DB43
>>>>
>>>> KDE core developer sponsored by Trolltech
>>>>
>>>>
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>>>>
>>>
>>
>
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