Creative direction of plasma
Michael Rudolph
michael.rudolph at gmail.com
Tue May 27 16:24:59 CEST 2008
Hello everyone,
some of you might have followed Riccardo's discussion with Aaron the
other day. It was about some issues with plasma themeing and how these
could be resolved. The consensus seemed to be, that plasma needs more
creative direction; it was even talked about a creative director. Well,
I hope we don't need a creative director. I hope, we all can give
creative direction to plasma. There are two reasons, that together make
me hope that.
First: everyone, who's involved with plasma needs to understand what
plasma is about. It's definitely not just about not having icons on the
desktop. Plasma is so much more. And everyone needs to understand that,
no matter what aspect of plasma they are working on.
That's why I'm writing the plasma vision statement. It's an effort to
spawn a common understanding of what the problems are, that we together
try to solve with plasma. After all, KDE3 was a really good desktop
environment, so why are we all doing this, anyway?
And secondly, it is my believe, that the number one sign of a great user
interface is, that the innocent user will not even realize there is an
interface.
After this really easy (or was it extremely hard?) design principle is
understood, everybody in our community of creative directors should be
able to give constructive criticism, as to whether a new feature,
artwork or otherwise, is too intrusive and tries to push itself past a
user's content (which is the only thing, that should stand out on the
desktop).
Of course this meta discussion is rather useful. No, wait: rather
useless :-) And the plasma community has proven itself to be rather
immune to this kind of talk, so I will try to come up with some more
concrete examples that can be discussed during the next couple of days.
Probably as part of the discussion of scenarios that I promissed
earlier. Also, nuno said he would like to bring some mockups to the
table. Exiting times lie ahead.
michael
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