Handling Configuration Dialogs in the Scripting api
Richard Dale
richard.j.dale at gmail.com
Thu May 8 12:14:25 CEST 2008
In appletscripting.h there is a method called
showConfigurationInterface():
/**
* Show a configuration dialog.
*/
virtual void showConfigurationInterface();
Note that the comment describes it as a 'dialog', and so the first question
is why isn't it named 'showConfigurationDialog()' - interface seems pretty
meaningless to me. Similarly the C++ equivalent is called
createConfigureInterface() and would be better named
createConfigurationDialog() in my opinion.
An example of using a config dialog from the analog clock:
void Clock::createConfigurationInterface(KConfigDialog *parent)
{
//TODO: Make the size settable
QWidget *widget = new QWidget();
ui.setupUi(widget);
parent->setButtons( KDialog::Ok | KDialog::Cancel | KDialog::Apply );
connect(parent, SIGNAL(applyClicked()), this, SLOT(configAccepted()));
connect(parent, SIGNAL(okClicked()), this, SLOT(configAccepted()));
parent->addPage(widget, parent->windowTitle(), icon());
ui.timeZones->setSelected(m_timezone, true);
...
}
It is passed a KConfigDialog, whereas the scripting equivalent isn't. So we
could abstract out quite a bit of that for a scripting api:
KConfigDialog *parent = new KConfigDialog;
parent->setButtons( KDialog::Ok | KDialog::Cancel | KDialog::Apply );
connect(parent, SIGNAL(applyClicked()), this,
SLOT(configurationAccepted()));
connect(parent, SIGNAL(okClicked()), this, SLOT(configurationAccepted()));
Where 'this' is the scripting applet code - maybe the slot should be called
'configurationAccepted()', and my second question is why doesn't the
scripting api have a method that is called when the user presses ok or apply
buttons?
So after the above preamable we can call showConfigurationIterface(), and it
does its stuff and creates a widget with the dialog. And then what? The
method is a void, and I think it should return the created widget instead.
Then the scripting api code can put the widget in the KConfigDialog:
parent->addPage(widget, parent->windowTitle(), icon());
When the slot configurationAccepted() is invoked the scripting api would
then call back into the scripting code, which would get the config details
from the dialog.
-- Richard
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