[Bug 155921] Large analog clock widget takes up too much CPU

Alec Moskvin alecm_88 at yahoo.com
Wed Jan 16 19:29:56 CET 2008


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http://bugs.kde.org/show_bug.cgi?id=155921         




------- Additional Comments From alecm_88 yahoo com  2008-01-16 19:29 -------
>If your CPU/GPU is not up for it, don't use such a big clock. It's like trying 
>to lift a house and wonde why it is so difficult. 

First of all, are you saying that painting a simple triangular gradient once per second is like lifting a house? I think it's more like tying to lift a (lead) chair and wonder why it's so difficult. I believe that needing some really high-end processor to draw a gradient is ridiculous. Therefore, I believe that this is a bug and that it is perfectly valid.

Secondly, since you mention the GPU, it does not seem like there is in fact any graphical acceleration used. If there's an option to render this with hardware acceleration, could you please could you please point me to where I can find it? I came to this conclusion because whether or not the clock is present, if I run glxgears full screen (and it has far more gradients than the clock arrow), easily runs at around 100 FPS whether I have the clock on the desktop or not.


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