[Panel-devel] OpenGL applets

Sven Burmeister sven.burmeister at gmx.net
Sat Jul 7 01:04:24 CEST 2007


On Samstag, 7. Juli 2007, Zack Rusin wrote:
> Unfortunately these are totally different problems. In Quasar the question
> you're asking is e.g. "what's the fastest way to execute blur filter", in
> KWin you're asking "what is the fastest way of composing windows".
> For a GLApplet the question you're asking is "is OpenGL support on this
> machine?". The answer to "is OpenGL support on this machine" will never
> be "use Xrender" :)
> It's a question with a binary answer that means either "yes, this applet
> can run on this machine" or "nope, this applet can't run on this machine".
> So in this case it's not at all about "trying to find a fallback" but about
> "having one shared way of conveying that information to the user".

Damn, I thought there would have been a central brain to decide on the 
eye-candy level. :)

Thanks for explaining it to an amateur!

Sven


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