Necessitas-devel Digest, Vol 6, Issue 4
Tyler Mandry
tmandry at gmail.com
Mon Oct 10 04:11:11 UTC 2011
While I haven't contributed very much, I have to strongly agree with Lauri. Having multiple bug trackers, websites, wikis etc. has really confused me and I think it should all be consolidated, with the old ones taken down to avoid confusion. When people are confronted with the jumble of out-of-sync and out-of-date websites, I would say they are probably much less likely to want to/know how to contribute.
Regards
Tyler
P.S. With that said, thank you all for the amazing work you've done so far! This project has really progressed well. I hope I'll have time to contribute as I start to use it in my projects.
> Date: Sun, 09 Oct 2011 09:47:53 +0300
> From: Lauri Laanmets <lauri.laanmets at proekspert.ee>
> To: BogDan <bog_dan_ro at yahoo.com>
> Cc: "necessitas-devel at kde.org" <necessitas-devel at kde.org>
> Subject: Re: Benchmarks & tests results
> Message-ID: <4E914399.2080504 at proekspert.ee>
> Content-Type: text/plain; charset="iso-8859-1"; Format="flowed"
>
> Heh...
>
> So, which one to use? Shouldn't we have only one place? I would also
> like to report one Nordic character issue in OpenGL but now I'm puzzled
> where to put that.
>
> Regards
> Lauri
>
> On 28.09.2011 20:07, BogDan wrote:
>> 1. Yes we have:
>> - https://sourceforge.net/p/necessitas/tickets/
>> - https://bugs.kde.org/enter_bug.cgi?product=Necessitas&format=guided
>> - http://code.google.com/p/android-lighthouse/issues/list
>>
>> Cheers,
>> BogDan.
>>
>> ------------------------------------------------------------------------
>> *From:* "thomas.senyk at nokia.com" <thomas.senyk at nokia.com>
>> *To:* lauri.laanmets at proekspert.ee
>> *Cc:* bog_dan_ro at yahoo.com; necessitas-devel at kde.org
>> *Sent:* Tuesday, September 27, 2011 7:32 PM
>> *Subject:* RE: Benchmarks & tests results
>>
>> 1. Hm OK IC ...
>> Do we have a bug-tracker or something where we can store that stuff?
>> I would love to be the assignee for this bug ... but I fear I'll
>> have forgotten about it when I find some time in 1-2weeks
>>
>>
>> 2. sounds a bit like a HW-problem?
>>
>> ________________________________________
>> From: ext Lauri Laanmets [lauri.laanmets at proekspert.ee
>> <mailto:lauri.laanmets at proekspert.ee>]
>> Sent: Monday, September 26, 2011 9:16 PM
>> To: Senyk Thomas (Nokia-DXM/Munich)
>> Cc: bog dan ro; necessitas-devel at kde.org
>> <mailto:necessitas-devel at kde.org>
>> Subject: Re: Benchmarks & tests results
>>
>> Hi,
>>
>> 1. About the Car3D wheel and door animation: I tracked town the
>> cause in QML. "Animation.Infinite" returns correctly -1 in QML
>> element scope but returns 4294967294 in script scope :) I have "no
>> eye deer" why is that so. So just replacing the constant
>> expression to -1 in two places does the trick.
>>
>> 2. About the opengl performance, I think I have to take my words
>> back. I have downloaded a bunch of 3D apps from Android Market and
>> they all have the same behavior. Maybe there is something in the
>> Android or hardware but seems that pixels have longer response
>> time in opengl. It is specifically visible in case of white font
>> on blank screen but also picture edges and all other stuff.
>> Therefore depending on the flick speed the overall font is more
>> bright or less bright since edges in direction of moving go grey.
>> The fastest speed, the bigger grey area. That is why it seems from
>> distance like it's binking a little. Somehow Android menus doesn't
>> behave like that.
>>
>> Regards
>> Lauri
>>
>> ----- Original Message -----
>> From: "thomas senyk" <thomas.senyk at nokia.com
>> <mailto:thomas.senyk at nokia.com>>
>> To: "lauri laanmets" <lauri.laanmets at proekspert.ee
>> <mailto:lauri.laanmets at proekspert.ee>>
>> Cc: "bog dan ro" <bog_dan_ro at yahoo.com
>> <mailto:bog_dan_ro at yahoo.com>>, necessitas-devel at kde.org
>> <mailto:necessitas-devel at kde.org>
>> Sent: Monday, September 26, 2011 3:03:27 PM
>> Subject: RE: Benchmarks & tests results
>>
>>
>> That was a very old one ... and it does not apply.
>> If you do FullViewportUpdate (what you do if you're using the
>> main.cpp from Car3D)
>> (... which you should to anyway on android (and any other eglfs
>> platform))
>> you should be good.
>>
>> So from my perspective it's a new/unknown bug/issue.
>>
>>
>>
>>
>>
>> From: ext Lauri Laanmets [lauri.laanmets at proekspert.ee
>> <mailto:lauri.laanmets at proekspert.ee>]
>> Sent: Monday, September 26, 2011 1:50 PM
>> To: Senyk Thomas (Nokia-DXM/Munich)
>> Cc: bog_dan_ro at yahoo.com <mailto:bog_dan_ro at yahoo.com>;
>> necessitas-devel at kde.org <mailto:necessitas-devel at kde.org>
>> Subject: Re: Benchmarks & tests results
>>
>>
>>
>> Hi
>>
>> Indeed, I forgot to mention about scaling wheels and doors.
>> Although I was playing around with the source code (you know,
>> round corners :) - in my mind I didn't disable that. I have to
>> investigate why it doesn't work, when I boot up my Linux again.
>> I'll let you know.
>>
>> The flicking is not visible on the video since camera light
>> sensors smooth it. It's not big but it is there. The effect is
>> similar when having a bad deinterlace in videos - I hope know what
>> I'm talking about. I remember a discussion about some
>> double-buffer issue but cannot find it anymore in the history.
>> What was it about?
>>
>> Regards
>> Lauri
>>
>>
>>
>> On 26.09.2011 14:19, thomas.senyk at nokia.com
>> <mailto:thomas.senyk at nokia.com> wrote:
>>
>>
>> Have you disable all the tranforms? (scaling wheel, rotating doors)
>>
>> From a performance perspective it looks ok (not great though)
>> I can't see the flicking/black-frames. Maybe a double-buffer problem?
>>
>>
>>
>>
>> From: necessitas-devel-bounces at kde.org
>> <mailto:necessitas-devel-bounces at kde.org> [
>> necessitas-devel-bounces at kde.org
>> <mailto:necessitas-devel-bounces at kde.org> ] on behalf of ext Lauri
>> Laanmets [ lauri.laanmets at proekspert.ee
>> <mailto:lauri.laanmets at proekspert.ee> ]
>> Sent: Monday, September 26, 2011 11:35 AM
>> To: BogDan
>> Cc: necessitas-devel at kde.org <mailto:necessitas-devel at kde.org>
>> Subject: Re: Benchmarks & tests results
>>
>>
>> Morning
>>
>> Is there a short description somewhere how to run the tests and
>> what are the prerequisites? The information coming to me at the
>> moment is just so overwhelmingly big that I cannot cope with that :)
>>
>> And also one question, the OpenGL performance looks very fast and
>> stable but it's kind of a flicking. Seems like FPS is low or blank
>> screens between frames (not sure but movement looks strange), am I
>> doing something wrong?
>>
>> Regards,
>> Lauri
>> PS: FYI: a short video of Car3D on Motorola Xoom:
>> http://www.youtube.com/watch?v=lv_f96fqciQ
>>
>>
>> On 25.09.2011 20:26, BogDan wrote:
>>
>> Hello folks,
>>
>> I manage to run almost all tests on android, some of them are
>> crashing but most of them are running and surprisingly a lot are
>> passing all tests.
>> The tests where made using
>> dfb51925e136a96ed0fcdcfed140f0ac6158771a compiled in debug mode.
>>
>> Next step is to try to modify Nokia's bm[1] tools to fit our needs :
>> - add device parameter or should we use host parameter instead?
>> This parameter is very important to group benchmarks by device
>> model ("ro.product.name" parameter of getprop command).
>> - add authentication support: I think adding ssl support will be
>> the easiest and the safest, this way we can automatically accept
>> benchmark results from everyone who has a certificate signed with
>> our server certificate.
>>
>>
>>
>> Cheers,
>> BogDan.
>>
>> [1] https://gitorious.org/~taipan/qt-labs/android-bm
>> <https://gitorious.org/%7Etaipan/qt-labs/android-bm>
>>
>> _______________________________________________
>> Necessitas-devel mailing list Necessitas-devel at kde.org
>> <mailto:Necessitas-devel at kde.org>
>> https://mail.kde.org/mailman/listinfo/necessitas-devel
>>
>>
>>
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