Menu Simulation...was Enlarged/mashed widgets
Jonathan Greig
redteam316 at gmail.com
Tue Nov 22 18:56:41 UTC 2011
Bogdan,
Thanks for the insight. I have figured out how to fix the issue somewhat. I
was planning on submitting/releasing the QAndroidWindow class at some
point. While I completely understand your point about redesigning the UI,
my goal is to be able to port all of the Qt examples to work with only
adding 1-5 lines of code. This will make it possible to use Qt apps that
have larger than screen UI's that would work similar to using a browser on
android. Menus would be handled automatically, and possibly an option to
hook the status bar into notification system.
I see on the alpha 4 feature list that menu simulation/use is assigned to
Marius, but doesn't appear to be started yet. I'd like to know if that is
planned on integrating with the java stuff or will be in plain c++? My
QAndroidWindow c++ class is intended to make porting easy, I'm just
wondering possibly how close the concept is for menus. Any feedback on this
would be appreciated.
- Swyped from my droid.
On Nov 15, 2011 11:54 AM, "BogDan" <bog_dan_ro at yahoo.com> wrote:
Hi,
Previous alpha3, screen physical size computation was wrong, and it was
fixed in alpha3.
On alpha the font size is the correct one and it will not be changed back.
I look to your screenshouts, you can decrees the font size, but I think you
should consider to redesign your UI, you can't expect the user to be able
to use all of your controls on a small screen.
Cheers,
BogDan.
------------------------------
*From:* Andy Bell <andy.bell at allbabel.com>
*To:* Jonathan Greig <redteam316 at gmail.com>
*Cc:* necessitas-devel at kde.org
*Sent:* Tuesday, November 15, 2011 5:54 PM
*Subject:* Re: Enlarged/mashed widgets
>
> I see the same here with Alpha 3. I have a QML based application and the
fonts are now around t...
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